EA Hit With 10% Reduction In Staff
Posted on Friday, April 26 @ 09:54:42 Eastern by Daniel Bischoff
Things have been rocky for the past few months at Electronic Arts. There was John Riccitiello's dismissal, contractions in the expected business thanks to a second Worst Company in America title and SimCity launch woes, and now this reduction of about 10% in EA's workforce.
In a statement, the company said that "In recent weeks, EA has aligned all elements of its organizational structure behind priorities in new technologies and mobile. This has led to some difficult decisions to reduce the workforce in some locations." That certainly seems to suggest the cost of next-generation development has risen for EA's studios, but I think the mobile market is more to blame.
EA has now made good on their push into casual and free-to-play games with the popularity of The Simpsons: Tapped Out taking off. The company is likely seeing a better, faster return on development for mobile platforms, plus it's not as if console games like Army of Two were keeping them in business.
In a memo obtained by Kotaku, EA interim CEO Larry Probst surmizes the changes in EA's structure as follows:
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