More Reviews
REVIEWS Etrian Odyssey 2 Untold: The Faf Review
I dunno what a "Fifnir" knight is, but damn is he scary-lookin'. And his game... it's pretty damn good too.

Godzilla (PS4) Review
Godzilla fans enjoyed the recent film, but will they feel the same way about the new video game?
More Previews
PREVIEWS Sid Meier's Civilization: Beyond Preview
Fans were mad about Beyond Earth. Rising Tide should fix that.
Release Dates
NEW RELEASES Lost Dimension
Release date: Out Now

BlazBlue: Chrono Phantasma EXTEND
Release date: Out Now

Metal Gear Solid V: The Phantom Pain
Release date: 09/01/15

NHL 16
Release date: 09/01/15


LATEST FEATURES BAMF BABES #12: Talia al Ghul [Batman Arkham City]
"Thousands of warriors have fallen in pursuit of the Demon. Would-be successors have proven to be nothing more than children battling the enormity of creation."

Call the Fight: Dying Light Flourishes During Dead Island 2’s Woes
These two games were set up to compete, only for one to suffer an embarrassing defeat.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

GAMING NEWS

Early Metal Gear Rising Bosses Scrapped To Fit With Platinum's Vision, "Were Probably Some Of The Best In The Series"

Posted on Wednesday, November 28 @ 10:48:02 Eastern by Alex_Osborn


Before PlatinumGames took the development reigns from Kojima Productions on Metal Gear Rising: Revengeance, the game apparently had some pretty killer bosses. According to Kojipro producer Yuji Korekado, the boss battles that were originally crafted had to be scrapped in order to fit with the new vision that Platinum had for the title.

Speaking to OPM, Korekado explained:

The script was finished and the boss concepts were finished. The design was finished with those levels, and the levels were at the point where we could play it through in a white box – but we couldn’t come up with a core concept to tie it all together. In the end, we couldn’t finish the game.

Just to brag a little bit about our designs. We believe that the bosses we created for Metal Gear Solid: Rising were probably some of the best in the series, but Saito came in and said, ‘We’re not going to use these bosses.’ So you’ll not be seeing them this time around.

If these boss battles truly are as incredible as Korekado would have us believe, I really hope they make it into the next Metal Gear Rising game should Konami green-light a sequel.

FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution