Early Metal Gear Rising Bosses Scrapped To Fit With Platinum's Vision, "Were Probably Some Of The Best In The Series"
Posted on Wednesday, November 28 @ 10:48:02 PST by Alex_Osborn
Before PlatinumGames took the development reigns from Kojima Productions onMetal Gear Rising: Revengeance, the game apparently had some pretty killer bosses. According to Kojipro producer Yuji Korekado, the boss battles that were originally crafted had to be scrapped in order to fit with the new vision that Platinum had for the title.
Speaking to OPM, Korekado explained:
The script was finished and the boss concepts were finished. The design was finished with those levels, and the levels were at the point where we could play it through in a white box – but we couldn’t come up with a core concept to tie it all together. In the end, we couldn’t finish the game.If these boss battles truly are as incredible as Korekado would have us believe, I really hope they make it into the nextMetal Gear Rising game should Konami green-light a sequel.
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