More Reviews
REVIEWS Final Fantasy XIV: A Realm Rebor Review
Just a small update to the existing review for the PS4 version of the game. What are the benefits to upgrading? Check here to see. ~Ed. Nick Tan

Cut the Rope: Triple Treat Review
Cutting the ropes has never before made gravity so… pricey.
More Previews
PREVIEWS Sniper Elite 3 Preview
Sending bullets through the hate.
Release Dates
NEW RELEASES Trials Fusion
Release date: Out Now

The Amazing Spider-Man 2
Release date: 04/29/14

Bound by Flame
Release date: 05/09/14

Wolfenstein: The New Order
Release date: 05/20/14


LATEST FEATURES 4 PAX Indie Titles to Look Out For
We've given attention to all the higher profile games at PAX EAST, but now it's time for the indies.

Ouya's Best Games Coming to the Platform
The Kickstarter console is slowly establishing itself with a couple of creative gems on the way.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

GAMING NEWS

Early Metal Gear Rising Bosses Scrapped To Fit With Platinum's Vision, "Were Probably Some Of The Best In The Series"

Posted on Wednesday, November 28 @ 10:48:02 Eastern by Alex_Osborn


Before PlatinumGames took the development reigns from Kojima Productions on Metal Gear Rising: Revengeance, the game apparently had some pretty killer bosses. According to Kojipro producer Yuji Korekado, the boss battles that were originally crafted had to be scrapped in order to fit with the new vision that Platinum had for the title.

Speaking to OPM, Korekado explained:

The script was finished and the boss concepts were finished. The design was finished with those levels, and the levels were at the point where we could play it through in a white box – but we couldn’t come up with a core concept to tie it all together. In the end, we couldn’t finish the game.

Just to brag a little bit about our designs. We believe that the bosses we created for Metal Gear Solid: Rising were probably some of the best in the series, but Saito came in and said, ‘We’re not going to use these bosses.’ So you’ll not be seeing them this time around.

If these boss battles truly are as incredible as Korekado would have us believe, I really hope they make it into the next Metal Gear Rising game should Konami green-light a sequel.



More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution