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GAMING NEWS

Early Metal Gear Rising Bosses Scrapped To Fit With Platinum's Vision, "Were Probably Some Of The Best In The Series"

Posted on Wednesday, November 28 @ 10:48:02 Eastern by Alex_Osborn


Before PlatinumGames took the development reigns from Kojima Productions on Metal Gear Rising: Revengeance, the game apparently had some pretty killer bosses. According to Kojipro producer Yuji Korekado, the boss battles that were originally crafted had to be scrapped in order to fit with the new vision that Platinum had for the title.

Speaking to OPM, Korekado explained:

The script was finished and the boss concepts were finished. The design was finished with those levels, and the levels were at the point where we could play it through in a white box – but we couldn’t come up with a core concept to tie it all together. In the end, we couldn’t finish the game.

Just to brag a little bit about our designs. We believe that the bosses we created for Metal Gear Solid: Rising were probably some of the best in the series, but Saito came in and said, ‘We’re not going to use these bosses.’ So you’ll not be seeing them this time around.

If these boss battles truly are as incredible as Korekado would have us believe, I really hope they make it into the next Metal Gear Rising game should Konami green-light a sequel.



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Comments
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Nov 28th, 2012 at 11:58 am
    They should have hired more creative writers. Maybe borrowed some of the folks from RE 6.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Nov 28th, 2012 at 12:29 pm
    Y'know, because they can link anything together with amazing storylines and totally-not-soap-opera-like twists.
  • ballabert
    ballabert

    Joined: Jul 2011
    Posted: Nov 28th, 2012 at 12:04 pm
    Maybe they could use these bosses in MGS 5?
  • Sammo
    Sammo

    Joined: Oct 2005
    Posted: Nov 28th, 2012 at 10:03 pm
    Usually you can tell from the hype whether a game will suck or be awesome, but this one is an exception. Does anyone have any intuition as to whether this will be worth our time?
  • ballabert
    ballabert

    Joined: Jul 2011
    Posted: Nov 29th, 2012 at 5:46 am
    hahaha my thoughts exactly, wish I could help, as much an MGS fan I am, I still have no idea if I'm interested in this game... I'm leaning towards no?
  • Loyram
    Loyram

    Joined: Sep 2012
    Posted: Nov 29th, 2012 at 10:28 am
    As a die-hard lifelong MGS fan, I can say with ease I have no interest in this game because the final product will not come from the Kojima dev team.

    Call me an elitist, but this is one series I cannot settle for average on. With every Metal Gear getting better from the next over time, switching the developers and slapping the MG label on it feels like betrayal. The only thing that can make up for this is Kojima Productions on MGS 5, and on PC if possible.
  • Somaroth
    Somaroth

    Joined: Feb 2011
    Posted: Nov 29th, 2012 at 11:56 am
    This one has been putting my senses through the ringer on this as well. To be honest, my interest arose after Platinum Dunes took over, but I get the concerns that a change in developer can cause. I don't think we'll have a straight answer until release (unless it becomes the next Starcraft: Ghost).
  • slothrock
    slothrock

    Joined: Oct 2012
    Posted: Nov 29th, 2012 at 12:46 pm
    And here I was hoping that I'd get to fight another guy that kills you with Bee's.

    Oh wait that's only for real Metal gear solid games.

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