More Reviews
REVIEWS Dokuro (PC) Review
Dokuro makes the jump from handheld to PC, but does it help or hinder this unusual platformer?

About Love, Hate, and the other Review
Simple feelings. Complex puzzles.
More Previews
PREVIEWS Magicka 2 Preview
How does that sing-along song go? "Magicka 2, Magicka 2, for the Playstation 4, and the PC, too..."
Release Dates
NEW RELEASES Persona 5
Release date: 12/31/14

Motorcycle Club
Release date: 01/01/15

Atelier Ayesha Plus: The Alchemist of Dusk
Release date: 01/14/15

Saints Row: Gat out of Hell
Release date: 01/20/15


LATEST FEATURES GameRevolution's Best of 2014 Awards
Here are all of the awards in one handy post.

The Airing of Grievances 2014
Happy Festivus! Get out your aluminum pole, and join us in one of the (made-up) holiday's annual traditions.
MOST POPULAR FEATURES Black Friday 2014 Video Game Deals Buyer's Guide
Looking to score the most bang for your buck the day after Thanksgiving? Well look no further! Our Black Friday guide is just the tool you need.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP ryanbates
Gamer Love
By ryanbates
Posted on 12/19/14
When a player one meets his or her player two, it's a beautiful thing. Check out this cake my friend and GameRevolution reader Lindsey L. gave her sweetums on their two-year anniversary!   ...

GAMING NEWS

Enemy Unpredictability Of MGS V Will Make TGS Presentation Difficult, Says Kojima

Posted on Monday, September 16 @ 08:42:07 Eastern by Alex_Osborn

During Tokyo Game Show, Metal Gear Solid creator Hideo Kojima is planning to demo a portion of Ground Zeroes--you know, the prologue of sorts to The Phantom Pain, which together make up MGS V... or something like that.

However, Kojima has taken to Twitter to warn attendees of a few problems that may arise during the demonstration, as the enemies are so unpredictable that it will be difficult to pull off a seamless presentation.

If you’re going to see the demo at the stage event, I may have to stop [before the end of the presentation] because of errors.

Oh my, the demo for the stage event is 100% more difficult. The behavior of the enemy is different every time, I can’t help it because I cannot predict it. If I’m found out [by the enemy] while playing it may not be possible to complete the presentation as planned. If it was our own booth, extending the time would be possible on a case-by-case basis, but this time it’s not.

Is it just me or is this a roundabout way for Kojima to hype up the game's enemy AI? Mr. Kojima, if it's as unpredictable as you make it out to be, I'm sure those viewing the demo will understand.

[Twitter, via DualShockers]

FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus