More Reviews
REVIEWS Resident Evil Revelations 2 -- E Review
In this second chapter we see the "survival" part of "survival horror" come charging into the forefront.

Screamride Review
If you've been wanting a game that makes you scream “WHOO!”, Screamride has just the ticket.
More Previews
PREVIEWS Sword Coast Legends Preview
Would you like to be the Dungeon Master who controls the fate of the players like a randomly cruel, unforgiving god? I thought so...
Release Dates
NEW RELEASES Screamride
Release date: Out Now

Helldivers
Release date: Out Now

BLADESTORM: Nightmare (working title)
Release date: 03/17/15

Stealth Inc 2: A Game of Clones
Release date: 04/01/15


LATEST FEATURES GDC 2015 Content Round-Up
Looking to catch up on all the announcements, previews, and panels at this year's Game Developers Conference? We've got you covered.

PAX East 2015 Panel Guide
The Boston-based convention begins later this week, and along with it a whole bunch of interesting panels to check out.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
A Means to Disseminate Honest-to-God Leaks
By oblivion437
Posted on 02/02/15
Wikileaks, though technically not a wiki, provides an easy means to disseminate information that some find it desirable to share against the wishes of those who find it desirable to keep secret. Aside from the morality of the leaking itself, such a service provides a look into the activities of...

GAMING NEWS

Enormous Battlefield 3 Patch Coming On March 27th

Posted on Friday, March 23 @ 09:38:15 Eastern by Jonathan_Leack


One of the largest patches I've ever seen has been in the pipeline for Battlefield 3 for over a month now. Now, after 9500 comments and lots of anticipation, DICE is ready to give the game the love it deserves.

Battlefield 3's next update will be releasing on March 27th, and the best part is that DICE plans to make it available to PC, PS3, and Xbox 360 gamers all on the same day. The patch notes are quite extensive, so I recommend heading over to the official Battlelog post for the full details, but below are the general fixes that you can expect on Tuesday:

GENERAL GAMEPLAY FIXES

  • Players should no longer take fall damage from short falls. 
  • Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone. 
  • Fixed some situations that would unintentionally make a player unrevivable. 
  • Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced. 
  • Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots. 
  • Spawn protection will no longer be canceled by the player looking around. 
  • Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire. 
  • Increased the inaccuracy and recoil added when a player is fully suppressed. 
  • Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
  • Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons. 
  • Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper. 
  • Attempting to Crouch (like Prone) will now properly interrupt Sprint. 
  • Increased the effectiveness of Suppression Resist Specialization. 
  • Parachutes now respond to turn and throttle inputs more quickly. 
  • Switching from primary weapons to sidearms and back now takes less time. 
  • Increased the effectiveness of explosive resistance. 
  • Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level. 
  • The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks. 
  • Fixed several issues with vaulting objects, especially for thin railings. 
  • The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible. 
  • CRAM weapons on Carriers now count towards stationary weapon awards. 
Chances are that this patch will be a huge download, so don't be surprised when you have to download a 200+ MB patch on Tuesday. As far as what's on the horizon, there will be three big DLC packages coming later in the year, but these changes will have to tie us over until the first one releases at the beginning of Summer.
Related Games:   Battlefield 3
Tags:   dice, Battlefield


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution