More Reviews
REVIEWS Dokuro (PC) Review
Dokuro makes the jump from handheld to PC, but does it help or hinder this unusual platformer?

About Love, Hate, and the other Review
Simple feelings. Complex puzzles.
More Previews
PREVIEWS Magicka 2 Preview
How does that sing-along song go? "Magicka 2, Magicka 2, for the Playstation 4, and the PC, too..."
Release Dates
NEW RELEASES Persona 5
Release date: 12/31/14

Motorcycle Club
Release date: 01/01/15

Atelier Ayesha Plus: The Alchemist of Dusk
Release date: 01/14/15

Saints Row: Gat out of Hell
Release date: 01/20/15


LATEST FEATURES GameRevolution's Best of 2014 Awards
Here are all of the awards in one handy post.

The Airing of Grievances 2014
Happy Festivus! Get out your aluminum pole, and join us in one of the (made-up) holiday's annual traditions.
MOST POPULAR FEATURES Black Friday 2014 Video Game Deals Buyer's Guide
Looking to score the most bang for your buck the day after Thanksgiving? Well look no further! Our Black Friday guide is just the tool you need.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP ryanbates
Gamer Love
By ryanbates
Posted on 12/19/14
When a player one meets his or her player two, it's a beautiful thing. Check out this cake my friend and GameRevolution reader Lindsey L. gave her sweetums on their two-year anniversary!   ...

GAMING NEWS

Epic Believes Development Costs Will Double Next-Gen

Posted on Tuesday, November 13 @ 15:15:12 Eastern by Alex_Osborn

Tim Sweeney, the chief technology advisor over at Epic Games, recently shared a few words about next-gen game development. According to Sweeney's estimates, developing a next-gen game will cost roughly double the price of what it costs to develop for the consoles currently on the market.

During a keynote at the Montreal International Game Summit (via GamesIndustry), Sweeney explained that the price hike actually isn't quite as bad as they initially feared, especially after having pour loads of time, money and effort into the "Samaritan" tech demo they showed off last year. “If we extrapolate that into creating an entire game, we were worried that the cost would go up by a factor of three or four or even five in the next generation. And of course, we felt that was not acceptable.”

With a some clever work in making the process more efficient, they've been able to get the cost down to roughly double. Even still, that is a lot of money and precious time being poured into a single product. With this in mind, Sweeney went on to emphasize the rising role of free-to-play games and their ability to change the market. 

“If a user has world-class, AAA free-to-play games to choose from side-by-side with $60 games that are available only on a disc in a retail store, free-to-play games are very likely to win. So we need to really be mindful of this trend and start building games that have monetization and are designed to be piracy-proof," Sweeney said.

As long as the game prices or development times don't double, that's fine by me.

Tags:   Epic Games, next-gen
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus