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GAMING NEWS

Epic Believes Development Costs Will Double Next-Gen

Posted on Tuesday, November 13 @ 15:15:12 Eastern by Alex_Osborn

Tim Sweeney, the chief technology advisor over at Epic Games, recently shared a few words about next-gen game development. According to Sweeney's estimates, developing a next-gen game will cost roughly double the price of what it costs to develop for the consoles currently on the market.

During a keynote at the Montreal International Game Summit (via GamesIndustry), Sweeney explained that the price hike actually isn't quite as bad as they initially feared, especially after having pour loads of time, money and effort into the "Samaritan" tech demo they showed off last year. “If we extrapolate that into creating an entire game, we were worried that the cost would go up by a factor of three or four or even five in the next generation. And of course, we felt that was not acceptable.”

With a some clever work in making the process more efficient, they've been able to get the cost down to roughly double. Even still, that is a lot of money and precious time being poured into a single product. With this in mind, Sweeney went on to emphasize the rising role of free-to-play games and their ability to change the market. 

“If a user has world-class, AAA free-to-play games to choose from side-by-side with $60 games that are available only on a disc in a retail store, free-to-play games are very likely to win. So we need to really be mindful of this trend and start building games that have monetization and are designed to be piracy-proof," Sweeney said.

As long as the game prices or development times don't double, that's fine by me.



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Comments
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Nov 13th, 2012 at 3:20 pm
    Honestly? 60 fps and a bit more AA and I'll be happy, and all that stuff comes free with improved hardware. Down with hi-res slideshows! Up with the proletaria--I mean frame rates!

    Sadly, I know that's not what sells games.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Nov 13th, 2012 at 3:21 pm
    This is just about graphics, isn't it?
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Nov 13th, 2012 at 3:28 pm
    It should matter to you. Development costs going up means that there will be a shitload less risk taking, less originality, and a lot more marketing to a lower common denominator to try and get more sales. This generation was bad enough about that, so if it gets even worse? Hell, all it would take is one poorly selling game to do a ton of damage to a company.

    Whether or not you notice it, high development costs aren't anything but bad.
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Nov 13th, 2012 at 4:04 pm
    I've been saying this for a while now. Ridiculous development costs are the primary reason why so many developers went out of business this generation. Games cost so much that they have to sell 4 or 5 *million* copies just to break even, never mind making a profit. And it's not like it's impossible to make excellent games on an affordable budget. Just look at titles like Journey.
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Nov 14th, 2012 at 6:59 am
    Aye. And when they spend less time on graphics they can spend more on all aspects of gameplay. WUHUW! ( For me graphics aren't very important for gameplay)
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Nov 15th, 2012 at 9:46 pm
    That's true in multiple senses, at that. Consider the Grand Theft Auto and Fallout games. They use much more system memory than visual memory and much more of the processor time is for system information than in games like Call of Duty. That's been true since both series beginnings in the '90s. This allows for far richer rendering of worlds. Dynamic systems such as NPC behavior can be simulated instead of scripted. From an immersion standpoint simulation, where possible, is the end.
  • cheesegod99
    cheesegod99

    Joined: Jun 2007
    Posted: Nov 13th, 2012 at 3:53 pm
    That is beautiful. Development costs come down over the course of a system's lifetime, as people work out shortcuts, become more efficient, and technology becomes cheaper. There is always a significant investment (and risk) in being early adopters, even for developers.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Nov 13th, 2012 at 3:57 pm
    This is also an argument for longer console lifecycles, because let's be honest, the ten year model that Sony began has been both lucrative and viable as a model. The catch is that other developers and publishers need to catch onto this and let more creative titles flow.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Nov 13th, 2012 at 5:04 pm
    Higher costs means less chances means more stagnation. Also, that video looked more like Batman: AA, AC than anything jaw dropping...but I play on PC.

    Side Note: Colin Liam Neeson Farrell Colossus seems to be someone with which you wouldn't want to trifle.
  • Ranim
    Ranim

    Joined: Nov 2005
    Posted: Nov 13th, 2012 at 6:32 pm
    Marketing expenses and wages are the biggest killers, nothing else even compares
  • ZenGamer1993
    ZenGamer1993

    Joined: Nov 2012
    Posted: Nov 13th, 2012 at 9:04 pm
    Just as long as the new releases next gen aren't $120 a pop to recoup the cost of production, its all ok with me... That is of course unless the rest of the next gen consoles don't end up like the Wii U... then i wont want to pay $60... Then again i haven't played one yet, waiting for a rich friend to get one... until then i will hold back may distasteful comments...

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