More Reviews
REVIEWS Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.

ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."
More Previews
PREVIEWS Hand of Fate Preview
Dungeons & Dragons mixed with the Batman: Arkham series... wait, what?!
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

Hohokum
Release date: 08/12/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES Gaming For Good: Charity for the Win
Playing video games for charity is becoming easier everyday. Livestream, join a fundraising guild, or game at your own pace. There are many different ways gamers can contribute to numerous charitable causes.

PlayStation’s Colorful Console Past and Its Bright, White Future
Sony will release the white PlayStation 4 in September, so let's take a walk through the company's hardware history.
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

GAMING NEWS

Epic Believes Development Costs Will Double Next-Gen

Posted on Tuesday, November 13 @ 15:15:12 Eastern by Alex_Osborn

Tim Sweeney, the chief technology advisor over at Epic Games, recently shared a few words about next-gen game development. According to Sweeney's estimates, developing a next-gen game will cost roughly double the price of what it costs to develop for the consoles currently on the market.

During a keynote at the Montreal International Game Summit (via GamesIndustry), Sweeney explained that the price hike actually isn't quite as bad as they initially feared, especially after having pour loads of time, money and effort into the "Samaritan" tech demo they showed off last year. “If we extrapolate that into creating an entire game, we were worried that the cost would go up by a factor of three or four or even five in the next generation. And of course, we felt that was not acceptable.”

With a some clever work in making the process more efficient, they've been able to get the cost down to roughly double. Even still, that is a lot of money and precious time being poured into a single product. With this in mind, Sweeney went on to emphasize the rising role of free-to-play games and their ability to change the market. 

“If a user has world-class, AAA free-to-play games to choose from side-by-side with $60 games that are available only on a disc in a retail store, free-to-play games are very likely to win. So we need to really be mindful of this trend and start building games that have monetization and are designed to be piracy-proof," Sweeney said.

As long as the game prices or development times don't double, that's fine by me.



More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution