More Reviews
REVIEWS The Blackwell Epiphany Review
Once you go Blackwell, you never go… never mind.

Kingston HyperX Cloud Headset Review
Kingston's newest headset delivers comfort and quality without breaking the bank.
More Previews
PREVIEWS Skylanders Trap Team Preview
Don't worry, folks. Admiral Ackbar is all over this.
Release Dates
NEW RELEASES The Amazing Spider-Man 2
Release date: 04/29/14

Bound by Flame
Release date: 05/09/14

Wolfenstein: The New Order
Release date: 05/20/14

Drakengard 3
Release date: 05/21/14


LATEST FEATURES Bandai Namco's Global Gamers Day Showcase
In Las Vegas, Ryan Bates and I poured through Bandai Namco's full catalogue of titles and learn what the publisher has in store this year.

The Gaming Charities at PAX East 2014
Pause your game and make a difference. Gamers can go beyond player two by helping many others with these charities.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP maca2kx Metal Gear Solid was a watershed moment in gaming for me. The graphics, at the time, were phenomenal; the story was winding and engaging; the gameplay was sharp and not above breaking the fourth wall when appropriate. It’s one of the few titles where the number of times I’ve...

GAMING NEWS

Epic Games: Bulletstorm "Wasn't a Failure, But Not a Success Either"

Posted on Wednesday, October 26 @ 11:29:06 Eastern by


Concerns over the stability of the middle class in the American economy has apparently trickled over to video games, where both Develop and Epic Games agree that "Double-A titles are dead". I've been discussing this talking point for the past several years, and how it's causing publishers and developers either to go big and be extremely successful or to create a much smaller game that succeeds as downloadable content.

Epic Games, however, doesn't like the fact that only the biggest triple-A titles survive:

No, no I don’t think so at all. Certainly as a gamer I don’t think what’s going on is a good thing. Triple-A is as much about marketing these days as it is about production values.

Take a game like BulletStorm, for example. That game was supported and well reviewed but just didn’t break out. It wasn’t a failure, but it wasn’t a success that could fund a series of projects either. That’s a game that I think people loved but it’s not one that gets the $100 million marketing budget, because that amount of money is only spent on a few sure-fire hits and annualised sequels...

There’s a lot of great games out there that don’t take off. How many games have you loved that sell less than three million units? There’s probably dozens. Those games can’t get made in today’s games economy. So no, I don’t think it’s a good thing that the middle-class of games have gone away.

Some franchises, like THQ's Red Faction and Activision's True Crime, have already gone by the wayside. Are we bound to see double- and single-A titles be abandoned in the next ten years?

[Source]
Related Games:   Bulletstorm
Tags:   Epic Games


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution