ESA Continues Pushing Gaming and Education for Social Change
Posted on Tuesday, September 2 @ 17:00:00 PST by Daniel Bischoff
Most gamers know the publishers and developers that create their favorite games, but there's also a large organization backing them up with lobbying in congress and programs that develop opportunities for new creators to enter the field.
This month, the Entertainment Software Association or ESAawarded three students from Pennsylvania after their app won the Congressional STEM App Challenge in which students were given the task of creating new software promoting science, technology, engineers, and math. Tim Murphy, republican from Pennsylvania, awarded the prize to the team behind Empowered Learning which was designed to teach elementary students.
To learn more about the Congressional STEM App Challenge, check out the website here.
The ESA will also hold its second LOFT Video Game Innovation Fellowship event to welcome roughly 20 Hispanic Heritage Foundation leaders will design games and mobile apps that promote social change from within communities. We covered the LOFT Video Game Innovation Fellowship earlier this summer so click here for more details on the program.
The ESAwill also celebrate its 20th year in operation with "key accomplishments" including "partnerships with business leaders, academics, nonprofit organizations, and government agencies to further... use of games and game technologies to improve how we live, learn, and work."
ESA has also continually demonstrated the industry’s commitment to empowering consumers to make informed entertainment choices through the Entertainment Software Rating Board (ESRB), which also celebrates its 20th anniversary this fall. Since rating its first games, which included Activision’s Pitfall and Nintendo’s Donkey Kong Country, the ESRB has become a world-class content rating system for video games and apps that is among the most comprehensive and trusted rating systems in use today.For more, visit theESA.com.
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