More Reviews
REVIEWS Firefall Review
Repetitive gameplay makes this fall a little boring.

The Walking Dead: Season Two Review
At this point, you’re not coming back for the zombies. Let’s get down to business.
More Previews
PREVIEWS Geometry Wars 3: Dimensions Preview
Put up some movie glasses, because Geometry Wars is entering the third dimension.
Release Dates
NEW RELEASES Destiny
Release date: 09/09/14

FIFA 15
Release date: 09/23/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

Persona 4 Arena Ultimax
Release date: 09/30/14


LATEST FEATURES And I Was All "Hell Yeah I'll Play a New Dreamcast Game"
I just played a Dreamcast game that was released in... wait, 2014?

A Comprehensive Guide to Dealing with Controversy in the Video Game Industry
Need help wading through the latest misogyny/homophobia/racism/corruption debate in the gaming industry? Paul Tamburro’s here to help!
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP samsmith614 Since game design is a business, I decided to see what's really selling well for the PS4. I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others...

GAMING NEWS

Ex-Rare Dev: Microsoft Stopped Us From Making Killer Instinct 3

Posted on Wednesday, August 22 @ 08:17:35 Eastern by Alex_Osborn


The story of developer Rare is undoubtedly one of the most tragic downfalls in all of video game history. How could the developer behind iconic titles like Goldeneye and Killer Instinct, now be working on Xbox Live avatars and motion-centric sports games? According to former Rare employee Donnchadh Murphy, it's all Microsoft's fault.

In an interview with Not Enough Shaders, Murphy explained that after Microsoft purchased the studio, the team was looking forward to creating Killer Instinct 3, only to be shot down by the Big M. "We all wanted to make KI3, but Microsoft [was] more interested in broadening their demographic than making another fighting game. So it never got made, I doubt it ever will,” he said.

Murphy went on to speak directly to the relationship between Rare and Microsoft, saying that Microsoft's need for control didn't mesh well with Rare's desire for a bit more freedom. "Personally I don’t think it was a great mix. At first it seemed that they wouldn’t interfere much, but it was soon clear that they were more interested in using Rare to help aim at a younger market" he added. "This stifled a lot of creativity, Rare was renowned for their diverse portfolio, so to not be involved in making Mature games was a real blow.”

What a shame. What a crying shame indeed.

[Via]
Tags:   Microsoft, Rare


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution