More Reviews
REVIEWS World of Tanks (PS4) Review
Modern warfare shooters are a dime-a-dozen, so why not jump behind the “wheel” of a ten-ton behemoth and incorporate strategy to decimate the enemy?

Attractio Review
In the year 3275, the most exciting thing to do is watch people move boxes around a room. If this truly is the future, please end me now!
Release Dates
NEW RELEASES Mighty No. 9
Release date: Out Now

Arslan: The Warriors of Legend
Release date: Out Now

Factotum 90
Release date: Out Now

Aegis of Earth: Protonovus Assault
Release date: 03/01/16


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

GAMING NEWS

Ex-Rare Dev: Microsoft Stopped Us From Making Killer Instinct 3

Posted on Wednesday, August 22 @ 08:17:35 PST by Alex_Osborn


The story of developer Rare is undoubtedly one of the most tragic downfalls in all of video game history. How could the developer behind iconic titles like Goldeneye and Killer Instinct, now be working on Xbox Live avatars and motion-centric sports games? According to former Rare employee Donnchadh Murphy, it's all Microsoft's fault.

In an interview with Not Enough Shaders, Murphy explained that after Microsoft purchased the studio, the team was looking forward to creating Killer Instinct 3, only to be shot down by the Big M. "We all wanted to make KI3, but Microsoft [was] more interested in broadening their demographic than making another fighting game. So it never got made, I doubt it ever will,” he said.

Murphy went on to speak directly to the relationship between Rare and Microsoft, saying that Microsoft's need for control didn't mesh well with Rare's desire for a bit more freedom. "Personally I don’t think it was a great mix. At first it seemed that they wouldn’t interfere much, but it was soon clear that they were more interested in using Rare to help aim at a younger market" he added. "This stifled a lot of creativity, Rare was renowned for their diverse portfolio, so to not be involved in making Mature games was a real blow.”

What a shame. What a crying shame indeed.

[Via]
Tags:   Microsoft, Rare
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.




comments powered by Disqus

More On GameRevolution