GAMING NEWSFar Cry 3 Writer Believes We've Missed The Game's MessagePosted on Tuesday, December 18 @ 10:15:34 Eastern by Alex_Osborn
![]() While critics loved the gameplay and gorgeous visuals of Ubisoft's island-bound shooter, the general sentiment was that the story of Far Cry 3 left a bit to be desired. However, the game's writer, Jeffrey Yohalem, told Penny Arcade Report that the game's plot has plenty of depth that he fears most of the gaming public overlooked. The way the island natives were presented in the game was designed with the intention of providing commentary on how cultures are perceived. Yohalem also discussed his frustrations with storytelling in games today, saying that writers are not giving their audience enough credit.
For those of you who played through Far Cry 3, what did you think of the story? Did you pick up on the cultural commentary? Let us know in the comments below. More from the Game Revolution Network Comments
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Jonathan_Leack
Joined: Jan 2012
Fieperskaivu
Joined: May 2011
Agreed, I haven't finished it yet but a low point for me was being tied to a chair and suddenly having ALL OF MY GUNS (what kind of criminals forget to remove a hunting bow and an ak47? not exactly concealed weapons). And climbing 5 stories of a burning building before fire moves 5 feet in a wooden hut.
Jobin_Wendy
Joined: Mar 2012
danielrbischoff
Joined: Nov 2009
inferno003
Joined: Jul 2012
De-Ting
Joined: Nov 2006
MikeyVengeance
Joined: Nov 2007
xavier_2000_ie
Joined: Jun 2007
nihm
Joined: Jan 2011
danielrbischoff
Joined: Nov 2009
sg4real
Joined: Apr 2011
A friend just told me to buy it and I did, had no expectations and it was awesome!
sg4real
Joined: Apr 2011
Also you have to elimate "key" targets but that's about it
Lots of going around collecting stuff, playing poker, doing races and more.
kingg5
Joined: Aug 2006
Nick_Tan
Joined: Jul 2006
If the point is to expose racist perceptions of island cultures, then have the story actually develop that concept. It's as simple as having a significant NPC who's pissed off at Jason Brody and all the damage that white people have caused on the island and only helps Jason because it would benefit their people. Or how about, let's see, portray the people as actual human beings and not as the caricatures you claim is so wrong.
Sourdeez
Joined: Feb 2012
*spoiler*
was when you finally kill vas and they just roll out the guy hes working for as the new bad guy. He just didn't have the same kind of entertaining crazy vas did and it really made the second half of the game seem drawn out.
*spoiler*
But I actually really really liked farcry 3 on the pc.
oblivion437
Joined: Nov 2006
"If you have to ask what something symbolizes, it didn't." --Roger Ebert
Corollary to Ebert: If you have to tell people what something meant because they couldn't put it together from the contents of the text, it really doesn't mean what you want it to mean. The Mass Effect 3 ending taken at face value, not what was in Casey Hudson's head but what was in the game itself, ends with almost all sapient life in the galaxy dying no matter what you do. Hudson may have had an explanation in view (the Extended Cut does retcon a few things, however) but that is irrelevant: it was not in the game nor could anyone playing it guess at it.
This attempt to retroactively justify a game's content is inexcusable. There is a dangerously high volume of pretension in the game industry right now. If we're not careful we'll choke to death on weapons grade smug.