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GAMING NEWS

Fez Creators Won't Fix Save-File Deleting Bug In Previous Patch

Posted on Thursday, July 19 @ 09:44:21 Eastern by

I am... a staunch critic of any game that takes years to release and still manages to do so with horrendous levels of game-breaking bugs and glitches. I don't give a shit how artsy-fartsy it is. Fez was sloppy, over-hyped, and its creator is a huge douche.

That's why I'm not at all surprised at Polytron's latest move. Rather than follow through and issue a new patch, Polytron is leaving the original patch up for consumers. That's the patch that includes a bug that deletes your save game. Here's creator Phil Fish's reasoning:

Because microsoft would charge us tens of thousands of dollars to re-certify the game.

And because as it turns out, the save file delete bug only happens to less than a percent of players. It's a shitty numbers game to be playing for sure, but as a small independent, paying so much money for patches makes NO SENSE AT ALL.

I would be much more understanding of your position as a "small independent" if you weren't running your mouth left and right, Fish. You should have had your shit straight in the beginning. You didn't, you tried to patch it, your patch was shitty, and now you're throwing your hands up in disgust over a policy YOU WERE FULLY AWARE OF WHEN YOU SIGNED YOUR LICENSING AGREEMENT.

Fish continues:

...especially when you consider the alternative. Had FEZ been released on steam instead of XBLA, the game would have been fixed two weeks after release, at no cost to us. And if there was an issue with that patch, we could have fixed that right away too!

Then why the fuck didn't you release it on Steam in the first place?

And if this is really about the money, how about the tens of thousands of dollars you've surely made in sales of your over-hyped, buggy, sloppy game?
Related Games:   Fez
Tags:   Fez, polytron, XBLA


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Comments
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Jul 19th, 2012 at 10:08 am
    Almost seems like this was a undercover ploy to expose microsoft.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Jul 19th, 2012 at 10:28 am
    Expose microsoft? No.

    Dan, you should add the part where he talks about how people think Microsoft paid for exclusivity. Polytron PAID Microsoft to be exclusive to XBLA, which is probably the dumbest thing ever. He's also mad about that. So these are all things they brought upon themselves
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jul 19th, 2012 at 10:38 am
    I figured I had enough fodder for the case of "Phil Fish is a moron," but yes, there's that too.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Jul 19th, 2012 at 1:01 pm
    You have to pay for a license to get published and certified on the Arcade. The timed exclusivity probably came with a break on the price. In a few months, it'll be on Steam and we'll see how it does there.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jul 19th, 2012 at 6:21 pm
    It'd have to be a huge window for it to be XBLA exclusive for this long. Fez is full of great ideas, but the execution is all wrong. Seems like Polytron is run in a similar fashion.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Jul 20th, 2012 at 12:57 pm
    It really does seem like the dudes at Polytron signed on the dotted line without reading all the fine print/having a lawyer read it and explain everything to them. The agreement was signed back in 2008. And that's another mistake in and of itself - why in the name of John D. Rockefeller didn't they wait to commit to a launch plan? There was no good reason to suppose the market conditions on the ground would be the same when the game was ready, and they didn't know how far 'when the game was ready' was from that moment. Short-sighted and foolish, yes...

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