More Reviews
REVIEWS Pillars of Eternity Review
Obsidian Entertainment creates a retro Infinity Engine RPG funded by Kickstarter. Is it as good as previous Infinity Engine games, or does the novelty quickly wear off?

Game of Thrones: Episode 3 - "Th Review
Either you win or you die... or you just stay the same.
More Previews
PREVIEWS Final Fantasy: Record Keeper Preview
The official Final Fantasy 2D sprite-based demake I never knew I wanted.

LATEST FEATURES 9 of the Best Indies at PAX East 2015
Indie gallery alert! We're featuring the likes of Titan Souls, Pollen, NOCT, and We Happy Few.

Evolve's New Behemoth Is Terrifying
Behemoth is bigger than your average Evolve monster, but he sure knows how to roll quickly.
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
The perils of the Hype Train…
By shandog137
Posted on 03/09/15
The recent release of Evolve and The Order 1886 really got me to thinking about the disparity between the perspective of sales-driven publishers and the quality-driven purchases of consumers. The “Hype Train” is nothing new, but the way it is utilized has been creating far more...

GAMING NEWS

Former Battlefield Lead Designer Now Working On Sequel To PayDay

Posted on Tuesday, August 7 @ 10:57:39 Eastern by Keri_Honea

Battlefield 3's lead designer, David Goldfarb, left DICE last month, but it looks like he'll be staying in Sweden after all. He announced that he has joined forces with developer Overkill Software (owned by Starbreeze). His first project? He will be working side-by-side with project lead Ulf Andersson on a sequel to Payday: The Heist.

“I’ve worked on these huge games, and that was great, but I really wanted to work on smaller, tighter, and more intimate projects that are more gameplay driven, and I saw the opportunity to do that here,” Goldfarb told Develop. “I talked to a lot of places but I felt the best fit for me was Starbreeze and Overkill because they have a really interesting history and a lot of games I really like.”

I wasn't a huge fan of Payday, but I know many people liked how unique the premise was for a co-op first-person shooter. It will truly be interesting to see how Goldfarb, who has helped design the massive levels in Battlefield 3, will transpose some of that grander scale down to Payday. I bet those masks are still creepy as hell.
Related Games:   PAYDAY: The Heist
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution