More Reviews
REVIEWS D4 Review
Just another game about a time-traveling detective who deflects knives by spitting bubblegum at them as they fly through the air at full speed. Yep, just another game...

Persona 4 Arena Ultimax Review
Ultimax comes the closest to realizing my dream of an actual fighting RPG.
More Previews
PREVIEWS Sunset Overdrive Preview
Microsoft and Insomniac Games have created a new open-world shooter with clear influences from Jet Grind Radio. We went hands-on with the first hour of the game.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: Out Now

Alien: Isolation
Release date: 10/07/14

Borderlands: The Pre-Sequel
Release date: 10/14/14

The Evil Within
Release date: 10/14/14


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP ryanbates
Respawning
By ryanbates
Posted on 09/25/14
I had planned to write something about the Borderlands series, but that will have to wait. I have something I need to get off my chest first. It's very personal, and I hope the two or three of you who follow my sparse blog will spare me this moment. I joked in my review for the bizarre...

GAMING NEWS

Former Battlefield Lead Designer Now Working On Sequel To PayDay

Posted on Tuesday, August 7 @ 10:57:39 Eastern by Keri_Honea

Battlefield 3's lead designer, David Goldfarb, left DICE last month, but it looks like he'll be staying in Sweden after all. He announced that he has joined forces with developer Overkill Software (owned by Starbreeze). His first project? He will be working side-by-side with project lead Ulf Andersson on a sequel to Payday: The Heist.

“I’ve worked on these huge games, and that was great, but I really wanted to work on smaller, tighter, and more intimate projects that are more gameplay driven, and I saw the opportunity to do that here,” Goldfarb told Develop. “I talked to a lot of places but I felt the best fit for me was Starbreeze and Overkill because they have a really interesting history and a lot of games I really like.”

I wasn't a huge fan of Payday, but I know many people liked how unique the premise was for a co-op first-person shooter. It will truly be interesting to see how Goldfarb, who has helped design the massive levels in Battlefield 3, will transpose some of that grander scale down to Payday. I bet those masks are still creepy as hell.
Related Games:   PAYDAY: The Heist
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution