More Reviews
REVIEWS The Incredible Adventures of Van Review
Van Helsing returns to Borgovia to slay monsters and take revenge. Is the final installment of this popular ARPG series considered a worthwhile conclusion?

Epanalepsis Review
Adventure…?
More Previews
PREVIEWS Trine 3: The Artifacts of Power Preview
The popular puzzle-platforming series moves from 2D to 3D, but will it be a flawless jump or a headlong dive into a bottomless crevasse?
Release Dates
NEW RELEASES Class of Heroes 2G
Release date: 06/02/15

LEGO Jurassic World
Release date: 06/12/15

Deception IV: The Nightmare Princess
Release date: 06/14/15

RIDE
Release date: 06/23/15


LATEST FEATURES The Top 10 Beards in Gaming as Magnificent as Geralt's... Almost
From hipsters to burly men to RPG protagonists, beards are in. These ten characters make bushy look beautiful.

Diving Back In: A Rise Of The Tomb Raider Wish List
How this year's Tomb Raider can improve upon its predecessor.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

GAMING NEWS

Former Blizzard, SOE, And Relic Devs Form New Studio

Posted on Thursday, July 25 @ 06:30:00 Eastern by Alex_Osborn


Former talent from Blizzard, Sony Online Entertainment, and Relic have joined forces to create a new development studio called Molten Games.

Della Bitta, the former senior director of global community development at Blizzard, will serve as Molten's chief product officer. In addition, the lead designer who worked at both SOE and Relic, Blaine Smith, will be the vice president of creative development.

Molten Games' first project will be an online free-to-play triple-A game for the PC, funded by NCSoft. Bitta explained why the studio is pursuing this type of game, telling Games Industry:

AAA to us is really an identifier for quality. With the advent of mobile and social games, some gamers are starting to associate free-to-play with games that don't have the depth or overall quality level that was expected of a PC or console title of the past. This is a game that you would have happily paid $60 for at retail. We're just trying to take advantage of the free-to-play model, but we want people to have the same expectation of quality they would if they went and bought a $60 console game at the store.

We remember the games and the dev studios back in the day. We played a lot of Valve and Blizzard games before I worked there. These were studios that were made up of gamers just making great games they enjoyed playing. And we're trying to follow in those footsteps.

While we still know next to nothing about the game itself, it's hard not to get excited when development talent of this caliber is creating something new.

[Via]

Tags:   Blizzard, SOE, pC
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution