More Reviews
REVIEWS Cut the Rope: Triple Treat Review
Cutting the ropes has never before made gravity so… pricey.

Faster Than Light: Advanced Edit Review
FTL's Advanced Edition is a natural fit for the iPad. But whatever platform you're playing on, the new content adds depth and variety.
More Previews
PREVIEWS Sniper Elite 3 Preview
Sending bullets through the hate.
Release Dates
NEW RELEASES Teenage Mutant Ninja Turtles: Out of the Shadows
Release date: Out Now

Trials Fusion
Release date: Out Now

The Amazing Spider-Man 2
Release date: 04/29/14

Bound by Flame
Release date: 05/09/14


LATEST FEATURES 4 PAX Indie Titles to Look Out For
We've given attention to all the higher profile games at PAX EAST, but now it's time for the indies.

Ouya's Best Games Coming to the Platform
The Kickstarter console is slowly establishing itself with a couple of creative gems on the way.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP danielrbischoff
Peace in the Era of Call of Duty
By danielrbischoff
Posted on 04/15/14
In a world dominated by violent media, Americans are no more eager to go to war than they were in the 1980s or the 1960s or the 1940s. Hasn't it always been someone else's problem? The overwhelming majority would rather go on thinking it had nothing to do with them and there...

GAMING NEWS

Former Blizzard, SOE, And Relic Devs Form New Studio

Posted on Thursday, July 25 @ 06:30:00 Eastern by Alex_Osborn


Former talent from Blizzard, Sony Online Entertainment, and Relic have joined forces to create a new development studio called Molten Games.

Della Bitta, the former senior director of global community development at Blizzard, will serve as Molten's chief product officer. In addition, the lead designer who worked at both SOE and Relic, Blaine Smith, will be the vice president of creative development.

Molten Games' first project will be an online free-to-play triple-A game for the PC, funded by NCSoft. Bitta explained why the studio is pursuing this type of game, telling Games Industry:

AAA to us is really an identifier for quality. With the advent of mobile and social games, some gamers are starting to associate free-to-play with games that don't have the depth or overall quality level that was expected of a PC or console title of the past. This is a game that you would have happily paid $60 for at retail. We're just trying to take advantage of the free-to-play model, but we want people to have the same expectation of quality they would if they went and bought a $60 console game at the store.

We remember the games and the dev studios back in the day. We played a lot of Valve and Blizzard games before I worked there. These were studios that were made up of gamers just making great games they enjoyed playing. And we're trying to follow in those footsteps.

While we still know next to nothing about the game itself, it's hard not to get excited when development talent of this caliber is creating something new.

[Via]

Tags:   Blizzard, SOE, pC


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution