More Reviews
REVIEWS Animal Crossing: amiibo Festival Review
Amiibo Crossing is (not very much) fun for the whole family!

Mario Tennis: Ultra Smash Review
[Update] Mario’s latest tennis game can be a multiplayer blast, but the single player experience is pretty shallow.
More Previews
PREVIEWS Stellaris Preview
Paradox Interactive turns their lends from history to space, with their 4X/grand strategy hybrid.
Release Dates
NEW RELEASES Eiyuu Senki - The World Conquest
Release date: Out Now

MOP: Operation Cleanup
Release date: 12/01/15

JoJo no Kimyou na Bouken Eyes of Heaven
Release date: 12/17/15

Read More Member Blogs
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...


From Software Prioritizes PC Version Of Dark Souls 2

Posted on Friday, April 12 @ 10:36:00 PST by Jonathan_Leack

Dark Souls: Prepare to Die Edition was one of the most disappointing PC ports in recent years, but From Software has learned from its mistake.

Speaking to ShackNews, Director Yui Tanimura shared his disappointment in the PC version of Dark Souls. He said:

A lot of it was not very well done, sort of half-assed.

Its successor won't suffer the same fate, though. Tanimura said:

This time, because we are considering the PC from the beginning, you can be sure there will be more care put into PC development.

It wasn't so much that the PC version of Dark Souls was a mess, it's just that it was a straight port. It looked, played, and felt exactly like its console counterparts. For anyone who has invested in their gaming hardware, that's a big pet peeve. To make matters worse Dark Souls was one of the highest-rated games of this generation and is known for its grueling difficulty that inflates its 20 hour experience upward of 60 hours. Dealing with a 30 FPS limit and clunky controls through a fully compelling experience just makes you want to scream into a pillow—but don't do that or you'll die to an enemy.

Although PC gamers complained, the game still sold over 300,000 copies on the platform. Some of that was the result of a resolution and framerate fix posted shortly after the game's launch, but most of it was PC gamers just wanting to see if they can survive the game's world famous punishing design. These respectful numbers have shown From Software that PC development is lucrative. The high sales numbers might look like they rewarded From Software for a bad port, but on the plus side the PC platform will receive one of 2014's most promising games without anything to hold it back. 
Related Games:   Dark Souls II

More from the Game Revolution Network

comments powered by Disqus

More On GameRevolution