More Reviews
REVIEWS World of Tanks (PS4) Review
Modern warfare shooters are a dime-a-dozen, so why not jump behind the “wheel” of a ten-ton behemoth and incorporate strategy to decimate the enemy?

Attractio Review
In the year 3275, the most exciting thing to do is watch people move boxes around a room. If this truly is the future, please end me now!
Release Dates
NEW RELEASES Mighty No. 9
Release date: Out Now

Arslan: The Warriors of Legend
Release date: Out Now

Factotum 90
Release date: Out Now

Aegis of Earth: Protonovus Assault
Release date: 03/01/16


LATEST FEATURES The New Hitman Is Still Hitman, But Its Episodic Nature Might Subdue Reviewers
How will reviewers grade this?

A Skill Tree Build Guide for Every Class in XCOM 2
Punish the alien opposition with perfectly built Grenadiers, Psi Operatives, Rangers, Specialists, and Sharpshooters.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

GAMING NEWS

Gabe Newell Talks Valve's Free-Development Approach And Inspiration

Posted on Tuesday, May 1 @ 16:50:05 PST by Jonathan_Leack

Valve knows video games like the back of a hand, and if you look up the most well-received games of all-time you'll see a few of their many success stories in the list. So how do they do it? Believe it or not, it sure as heck isn't management.

Gabe Newell, full-time co-owner and 24/7 hero at Valve, decided to comment on what makes Valve different and what makes the company a valuable home-run hitter. Among all things he listed the lack of management, or the development freedom if you will, as a key factor in driving creative titles to store shelves. But why? He replied:

Managers are good at institutionalizing procedures, but in our line of work that’s not always good. Sometimes the skills in one generation of product are irrelevant to the skills in another generation.

Nothing is worse than a game that tries to force what has worked in the past into a new era. Evolving along with the industry, if not before, is one thing Valve has always been good at.

If you're wondering what inspired Newell to promote a less top-down approach as opposed to the dozens of other developers bursting from the ears with management, here's you go:

But what was so shocking to me was that Windows was the second highest usage application in the U.S. The number one application was Doom, a shareware program that hadn’t been created by any of the powerhouse software companies. It was a 12-person company in the suburbs of Texas that didn’t even distribute through retail, it distributed through bulletin boards and other pre-Internet mechanisms. To me, that was a lightning bolt.

I guess I wasn't the only one inspired by Doom. I might not make killer games as a result, but I sure as heck can't stop playing first-person shooters now. Thanks id Software!

Dota 2 and Counter-Strike: Global Offensive (CS:GO) are the two titles Valve are currently concentrated on, but many of us are licking our chops for Half-Life 2: Episode 3 and the inevitable Half-Life 3. If Portal 2 is any indication of how creative these games will be, it's worth getting excited a few years early.
Tags:   valve, Gabe Newell
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.




comments powered by Disqus

More On GameRevolution