Gabe Newell Talks Valve's Free-Development Approach And Inspiration
Posted on Tuesday, May 1 @ 16:50:05 PST by Jonathan_Leack
Valve knows video games like the back of a hand, and if you look up the most well-received games of all-time you'll see a few of their many success stories in the list. So how do they do it? Believe it or not, it sure as heck isn't management.
Gabe Newell, full-time co-owner and 24/7 hero at Valve, decided to comment on what makes Valve different and what makes the company a valuable home-run hitter. Among all things he listed the lack of management, or the development freedom if you will, as a key factor in driving creative titles to store shelves. But why? He replied:
Nothing is worse than a game that tries to force what has worked in the past into a new era. Evolving along with the industry, if not before, is one thing Valve has always been good at.
If you're wondering what inspired Newell to promote a less top-down approach as opposed to the dozens of other developers bursting from the ears with management, here's you go:
I guess I wasn't the only one inspired by Doom. I might not make killer games as a result, but I sure as heck can't stop playing first-person shooters now. Thanks id Software!
Dota 2 and Counter-Strike: Global Offensive (CS:GO) are the two titles Valve are currently concentrated on, but many of us are licking our chops for Half-Life 2: Episode 3 and the inevitable Half-Life 3. If Portal 2 is any indication of how creative these games will be, it's worth getting excited a few years early.
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