More Reviews
REVIEWS Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?

Pandora's Tower Review
Sticks and stones may break my bones, but swords and chains excite me. Should you climb the towers in Xseed's JRPG/adventure hybrid to save your cursed (and tragically whiny) girlfriend?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Everything I Learned About Call of Duty: Ghosts Last Week
I wasn't allowed to talk about the new Infinity Ward game last week when I met with Activision, and I don't have much to say now that Xbox One spilled the beans.

Xbox Infinity: Everything (We Think) We Know About Microsoft's Next-Gen Console [Updated... Again]
Microsoft is pulling back the curtain on their next-gen gaming box tomorrow. Here's an updated look at what we're expecting to see.
MOST POPULAR FEATURES 7 Best Video Game Franchises Of All Time
Gaming is home to some incredible IPs. Here you'll find a slightly objective, yet heavily biased, list of the absolute best of the best.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

GAMING NEWS

Gaikai Website Hints At Triple-A PS3 Titles Heading To Sony's Cloud Service

Posted on Wednesday, October 10 @ 12:48:31 Eastern by Alex_Osborn


Sony purchased Gaikai earlier this year, taking the gaming world by surprise (sort of). Any one who is even relatively informed on the industry knows that cloud-based gaming is where we're headed, so Sony's decision to acquire one of the major players in this realm seems like a logical move. However, that doesn't change the fact that we still don't have the slightest idea how this will be incorporated into the PlayStation platform.

Fortunately, it looks like Gaikai just couldn't keep their plans a secret any longer.

Over on the newly redesigned Gaikai website (first spotted by PlayStation LifeStyle) you'll notice that a number of big-budget PS3 titles are pictured on nearly every page of the site within small rectangular panels. Does this mean that Gaikai's cloud streaming library will include most of Sony's hot console titles? It sure looks that way.

Loads of franchises are represented here, indicating that there will be plenty of support once Sony's cloud initiative finally kicks off. The company has yet to blow the lid off of their official plans, but promises to provide details soon.
Tags:   Gaikai, Sony


More from the Game Revolution Network




Comments
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: Oct 10th, 2012 at 1:40 pm
    I will not be supporting cloud gaming. It is nothing more than a way of combating used game sales and maxing profit margins by not having to produce/ship a physical disc. I strongly urge everyone, for the sake of video gaming as we know it, DO NOT support this initiative.
  • Beta_GR
    Beta_GR

    Joined: Jun 2006
    Posted: Oct 10th, 2012 at 2:29 pm
    Used game sales do nothing for the developers of those games but they do maximize profit margins for those vendors of used games. Seeing the wild success of Netflix, there is potential for this streaming service, as long as network bandwidth allows for smooth gameplay.
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: Oct 10th, 2012 at 10:01 pm
    Thanks for the thumbs down, I just wanted to say you are absolutely clueless. Comparing Netflix to Gaikai PS3 streaming is completely different. You really think that they are going to let you stream a $59.99 game for a small monthly fee aka Netflix? They are going to charge you $59.99, full price, for the ability to stream a game off their servers. You will not actually own this game, you are just paying for the privilege of playing it. Furthermore, you are going to be dealing with lag and poor resolution due to the compression used to stream e.g. OnLive. You are misinformed on this topic. Do some research and check back.
  • moretokes
    moretokes

    Joined: Apr 2011
    Posted: Oct 10th, 2012 at 3:19 pm
    I like the ability to have several games on my console without needing to switch discs just saying.
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: Oct 11th, 2012 at 9:43 am
    I think cloud gaming has a number of marketing and technical issues as well, but it might not be so bad in all situations. The (only) advantage of cloud gaming is that the hardware costs of playing a game are almost entirely shifted from the gamer to the streaming service. If a cloud gaming company can charge current prices for unlimited access to a game, then the consumer would overall have to spend less to play a game, counting the price of a computer or console.

    However, technical concerns may conspire against this. Lag can only really be dealt with by placing servers all over the place, even assuming they are infinitely powerful. Even if that is overall more efficient than just having everyone buy a powerful PC, and wouldn't affect the price of games, network limitations in streaming the content would likely take many years to resolve considering how ISPs operate.

    I'd say a judgement on cloud gaming depends on where cloud computing goes. So long as people don't just use extremely cheap dumb terminals, and demand computers powerful enough to execute programs locally, then cloud gaming will likely go nowhere.

    Also, not everyone cares about abstract concerns like ownership of a game. If you can ensure access to a game at any time (or at least 99.99% of the time) forever, then I doubt anyone would care to wonder if they own a game, or a license to a game. If that weren't true, Steam would never have succeeded.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.
More On GameRevolution