GAMING NEWSGaikai Website Hints At Triple-A PS3 Titles Heading To Sony's Cloud ServicePosted on Wednesday, October 10 @ 12:48:31 Eastern by Alex_Osborn
![]() Sony purchased Gaikai earlier this year, taking the gaming world by surprise (sort of). Any one who is even relatively informed on the industry knows that cloud-based gaming is where we're headed, so Sony's decision to acquire one of the major players in this realm seems like a logical move. However, that doesn't change the fact that we still don't have the slightest idea how this will be incorporated into the PlayStation platform. Fortunately, it looks like Gaikai just couldn't keep their plans a secret any longer. Over on the newly redesigned Gaikai website (first spotted by PlayStation LifeStyle) you'll notice that a number of big-budget PS3 titles are pictured on nearly every page of the site within small rectangular panels. Does this mean that Gaikai's cloud streaming library will include most of Sony's hot console titles? It sure looks that way. Loads of franchises are represented here, indicating that there will be plenty of support once Sony's cloud initiative finally kicks off. The company has yet to blow the lid off of their official plans, but promises to provide details soon. More from the Game Revolution Network Comments
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However, technical concerns may conspire against this. Lag can only really be dealt with by placing servers all over the place, even assuming they are infinitely powerful. Even if that is overall more efficient than just having everyone buy a powerful PC, and wouldn't affect the price of games, network limitations in streaming the content would likely take many years to resolve considering how ISPs operate.
I'd say a judgement on cloud gaming depends on where cloud computing goes. So long as people don't just use extremely cheap dumb terminals, and demand computers powerful enough to execute programs locally, then cloud gaming will likely go nowhere.
Also, not everyone cares about abstract concerns like ownership of a game. If you can ensure access to a game at any time (or at least 99.99% of the time) forever, then I doubt anyone would care to wonder if they own a game, or a license to a game. If that weren't true, Steam would never have succeeded.