Goldeneye 007 Wasn't Supposed To Have Multiplayer
Posted on Tuesday, August 14 @ 17:58:26 Eastern by Daniel Bischoff
There's another games conference going on in Europe this week, in the form of GDC Europe. There, GoldenEye 007's director Martin Hollis delivered a postmortem presentation on the game. Hollis detailed stories about the game from many of the developers, including Steve Ellis, the dev in charge of programming the now historic multiplayer mode. Ellis wrote:
Hollis added that many features were "snuck in" during the development process which he associated with the trust between management and the team. "I'm sure there were six-month stretches where no member of Rare or Nintendo management came into the team offices."
I wish games were still like that.
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.
comments powered by Disqus