GAMING NEWSGoldeneye 007 Wasn't Supposed To Have MultiplayerPosted on Tuesday, August 14 @ 17:58:26 Eastern by Daniel Bischoff
![]() There's another games conference going on in Europe this week, in the form of GDC Europe. There, GoldenEye 007's director Martin Hollis delivered a postmortem presentation on the game. Hollis detailed stories about the game from many of the developers, including Steve Ellis, the dev in charge of programming the now historic multiplayer mode. Ellis wrote: Hollis added that many features were "snuck in" during the development process which he associated with the trust between management and the team. "I'm sure there were six-month stretches where no member of Rare or Nintendo management came into the team offices." I wish games were still like that. More from the Game Revolution Network Comments
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... (attacker turns around)...
... (victim pulls out RCP90)...
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Which also makes me think about the possibility that this could be the greatest "game based on a movie" that ever was. Can anyone think of a better one?
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i dont miss the screen hopping though! all my friends cheated, they were all good at golden eye. then when halo came out and we had lan parties they weren't so good... even now on xbl they struggle to maintain a 1.0 k/d...
needless to say they dont play alot of competitive shooters anymore!