More Reviews
REVIEWS Samurai Warriors 4-II Review
Using mighty warriors to slay thousands of enemy fighters sounds fantastic, but does this game make the genocidal journey worthwhile?

Minecraft: Story Mode Review
Telltale Games brings their special blend of player choice to the blocky world of the mega-hit Minecraft. Does the combination make as much sense as flint plus coal?
More Previews
PREVIEWS Total War: Warhammer Preview
Total War: Warhammer is exactly what you expect, so if you like Creative Assembly's games or Games Workshop's sprawling setting, there's a lot to be excited about.
Release Dates
NEW RELEASES Just Dance 2016
Release date: 10/20/15

Just Dance: Disney Party 2
Release date: 10/20/15

Adventure Time: Finn and Jake Investigations
Release date: 11/01/15

Tony Hawk's Pro Skater 5
Release date: 11/10/15

Read More Member Blogs
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...


Goldeneye 007 Wasn't Supposed To Have Multiplayer

Posted on Tuesday, August 14 @ 17:58:26 PST by

There's another games conference going on in Europe this week, in the form of GDC Europe. There, GoldenEye 007's director Martin Hollis delivered a postmortem presentation on the game. Hollis detailed stories about the game from many of the developers, including Steve Ellis, the dev in charge of programming the now historic multiplayer mode. Ellis wrote:

One of the things that always strikes me as crazy in retrospect is that until something like March or April of 1997, there wasn't a multiplayer mode at all. It hadn't even been started. It really was put in at the last minute - something you wouldn't dream of doing these days - and it was done without the knowledge or permission of the management at Rare and Nintendo. The first they knew about it was when we showed it to them working. However - since the game was already late by that time, if we hadn't done it that way, it probably never would have happened.

Hollis added that many features were "snuck in" during the development process which he associated with the trust between management and the team. "I'm sure there were six-month stretches where no member of Rare or Nintendo management came into the team offices."

I wish games were still like that.
Related Games:   Golden Eye 007
Tags:   goldeneye, Nintendo, GDC, rare

More from the Game Revolution Network

comments powered by Disqus

More On GameRevolution