More Reviews
REVIEWS Final Fantasy XIV: A Realm Rebor Review
Just a small update to the existing review for the PS4 version of the game. What are the benefits to upgrading? Check here to see. ~Ed. Nick Tan

Cut the Rope: Triple Treat Review
Cutting the ropes has never before made gravity so… pricey.
More Previews
PREVIEWS Sniper Elite 3 Preview
Sending bullets through the hate.
Release Dates
NEW RELEASES Teenage Mutant Ninja Turtles: Out of the Shadows
Release date: Out Now

Trials Fusion
Release date: Out Now

The Amazing Spider-Man 2
Release date: 04/29/14

Bound by Flame
Release date: 05/09/14


LATEST FEATURES 4 PAX Indie Titles to Look Out For
We've given attention to all the higher profile games at PAX EAST, but now it's time for the indies.

Ouya's Best Games Coming to the Platform
The Kickstarter console is slowly establishing itself with a couple of creative gems on the way.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

GAMING NEWS

Goldeneye 007 Wasn't Supposed To Have Multiplayer

Posted on Tuesday, August 14 @ 17:58:26 Eastern by

There's another games conference going on in Europe this week, in the form of GDC Europe. There, GoldenEye 007's director Martin Hollis delivered a postmortem presentation on the game. Hollis detailed stories about the game from many of the developers, including Steve Ellis, the dev in charge of programming the now historic multiplayer mode. Ellis wrote:

One of the things that always strikes me as crazy in retrospect is that until something like March or April of 1997, there wasn't a multiplayer mode at all. It hadn't even been started. It really was put in at the last minute - something you wouldn't dream of doing these days - and it was done without the knowledge or permission of the management at Rare and Nintendo. The first they knew about it was when we showed it to them working. However - since the game was already late by that time, if we hadn't done it that way, it probably never would have happened.

Hollis added that many features were "snuck in" during the development process which he associated with the trust between management and the team. "I'm sure there were six-month stretches where no member of Rare or Nintendo management came into the team offices."

I wish games were still like that.
Related Games:   Golden Eye 007


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution