More Reviews
REVIEWS World of Tanks (PS4) Review
Modern warfare shooters are a dime-a-dozen, so why not jump behind the “wheel” of a ten-ton behemoth and incorporate strategy to decimate the enemy?

Attractio Review
In the year 3275, the most exciting thing to do is watch people move boxes around a room. If this truly is the future, please end me now!
Release Dates
NEW RELEASES Mighty No. 9
Release date: Out Now

Arslan: The Warriors of Legend
Release date: Out Now

Factotum 90
Release date: Out Now

Aegis of Earth: Protonovus Assault
Release date: 03/01/16


LATEST FEATURES The New Hitman Is Still Hitman, But Its Episodic Nature Might Subdue Reviewers
How will reviewers grade this?

A Skill Tree Build Guide for Every Class in XCOM 2
Punish the alien opposition with perfectly built Grenadiers, Psi Operatives, Rangers, Specialists, and Sharpshooters.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

GAMING NEWS

Inaba: PS3 Version of Bayonetta "The Biggest Failure For Platinum So Far"

Posted on Tuesday, September 25 @ 09:33:53 PST by Alex_Osborn


Bayonetta 2
, which was just recently announced as a Wii U exclusive almost didn't happen, thanks to the first game's poor sales and Sega's financial troubles. While hardly the sole reason for the original's weak performance, there's no doubt that the issue-heavy PS3 version didn't help sales either. 

According to PlatinumGames' director Atsushi Inaba, the PlayStation 3 version of Bayonetta is the studio's "biggest failure." In an interview with EDGE, Inaba said that “the biggest failure for Platinum so far, the one that really sticks in my mind, is that port. At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn’t," he explained. “But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.”

Fortunately, the studio has managed to find a silver lining in the debilitating framerate and control issues that plagued the title. “One thing I will say is that it wasn’t a failure for nothing. We learned that we needed to take responsibility for everything. So on Vanquish we developed both versions in-house. We learned, so it wasn’t a pointless failure, but it was a failure nonetheless,” Inaba concluded.

I love a developer that's not afraid to fess up to their mistakes.
Related Games:   Bayonetta
Tags:   PlatinumGames
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.




comments powered by Disqus

More On GameRevolution