More Reviews
REVIEWS Dragon Ball XENOVERSE Review
Bandai Namco resurrects the DB fighting franchise without the use of a Dragon Ball. Are the new features worth the sacrifice in combat depth?

Kirby and the Rainbow Curse Review
Kirby and the Rainbow Curse is adorably cute but frustrating to play.
More Previews
PREVIEWS Danganronpa Another Episode: Ult Preview
At NIS America's press event, the publisher revealed the third-person action side story to the Danganronpa series.
Release Dates
NEW RELEASES Dragon Ball XenoVerse
Release date: Out Now

Screamride
Release date: 03/03/15

La Mulana Ex
Release date: 03/04/15

BLADESTORM: Nightmare (working title)
Release date: 03/17/15


LATEST FEATURES Buy, Try, Die: March 2015 Releases
Bloodborne, Resident Evil: Revelations 2, Sid Meier's Starships, Mario Party 10: What will you Buy, what will you Try, and what needs to Die?!

BAMF Babes: Caroline Becker
Wolfenstein: The New Order had an amazing supporting cast but one of them stood out over the rest.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
A Means to Disseminate Honest-to-God Leaks
By oblivion437
Posted on 02/02/15
Wikileaks, though technically not a wiki, provides an easy means to disseminate information that some find it desirable to share against the wishes of those who find it desirable to keep secret. Aside from the morality of the leaking itself, such a service provides a look into the activities of...

GAMING NEWS

Inafune: Capcom Has Trouble Collaborating with Western Developers

Posted on Wednesday, September 21 @ 11:48:17 Eastern by


Dark Void and Bionic Commando, both Capcom collaborations with Western developers, did not fare well in any territory, in part due to infighting says ex-Capcom developer Keiji Inafune via Joystiq:

[It's] very, very simple: The publisher was Japanese and the developer was foreign. Even inside Japan, when you work in two different companies, they always blame each other for any small mistakes, so that's pretty much what happened in those two gamesblaming each other.

When I was making Dead Rising, I told my staff, 'Don't ever blame the other guys. Do your best, and just keep doing your work'... [now] it's getting back like beforeblaming each other.

I'm kind of hoping that someone will come forth and say, 'Okay, I'm gonna take over from here.'

It's rare for a Japanese developer, even an ex-developer to be so candid and forthcoming on his opinions on his prior employer. Maybe it comes from a little bitterness, but he's got a Mega-sized point.

[Source]
Related Games:   Bionic Commando, Dark Void
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution