Infinity Ward Explains Why Call of Duty: Ghosts Runs At 720p On Xbox One
Posted on Monday, November 4 @ 08:38:32 PST by Alex_Osborn
Infinity Ward's Mark Rubin has addressed the resolution disparity between the PlayStation 4 and Xbox One versions of Call of Duty: Ghosts, detailing why it runs at 720p natively on Microsoft's next-gen console instead of 1080p.
Speaking to IGN, Rubin explained:
You know, it’s easy to be comparative when you’re looking at both systems. When you see one out of context from the other I don’t think it’s a big concern. We did our best to make the best looking game on each console, and making sure we nailed down 60 frames per second. That was a key pillar for us.Call of Duty: Ghosts launches tomorrow, November 5th. Will you be picking up a current-gen version or will you be holding out for a PS4 or Xbox One copy? Be sure to let us know in the comments below.
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