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Insomniac Explains Why Sunset Overdrive Is Exclusive to Xbox One

Posted on Wednesday, August 6 @ 05:00:00 PST by Alex_Osborn

One of Xbox One's biggest releases this year comes from a studio that has traditionally been tied to Sony platforms. With Sunset Overdrive, however, gamers will only be able to play the Insomniac-developed title on Microsoft-branded hardware.

GameRevolution got a chance to talk to founder and CEO of Insomniac Games, Ted Price, who explained why the studio decided to work specifically with Microsoft this time around.

We have a long history and great relationship with Sony and we will continue to work closely with them moving forward. However when Microsoft announced the Xbox One we felt that what Microsoft was offering in terms of the platform feature set and Xbox Live presence was a great match for Sunset Overdrive.

For example, our multiplayer mode in the game called Chaos Squad supports eight players traversing a giant open world together to take on randomized missions. This is not a simple feature to create. Yet Microsoft’s muscle on the platform and Xbox Live fronts has been invaluable in helping us create a unique multiplayer experience. Furthermore the overall partnership has been seamless, and we’ve been extremely happy with the level of support and commitment we’ve received for Sunset Overdrive.

That said, don't take this to mean Insomniac will only be making games for the Xbox platform from here on out. The studio his has a great relationship with Sony and has every intention of remaining independent. "We’re still an independent developer," Price added. "Why do I mention that? First, a lot of people assume that we’re part of some larger organization; that’s never been the case. Second, one of the benefits of operating as an independent studio and creating and owning one’s IP is that you can develop for the platforms that make the most sense for the game."

Sunset Overdrive launches on October 28th, exclusively for Xbox One. You can read our full interview with the studio right here.
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