GAMING NEWSInsomniac Twitter Response to Resistance 3 BoycottersPosted on Friday, July 8 @ 17:17:13 Eastern by Josh_Laddin
As we reported previously, Resistance 3 is the latest high-profile title to be slapped with an online "pass" that forces you to pay extra if you buy it used and want to play online. And of course, the gaming community went into its inevitable uproar. And of course, Sony didn't give a shit about it and kept on swimming in their glittering golden bank vault.Insomniac tweeted today responding to comments from people boycotting the game, reminding us who the real culprits are:
Well, basically in the same place we've always been since this industry became a mainstream business: Gamers get screwed, developers get screwed, and publishers laugh all the way to the bank. [Via Insomniac Twitter page] More from the Game Revolution Network Comments
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UpAndAtThem
Joined: Mar 2009
Well, developers, which is it? Are you selling a copy or the rights to play. ONE OR THE OTHER!
warmaster670
Joined: Jun 2007
UpAndAtThem
Joined: Mar 2009
That was a special case, normally a Steam game is tied to your account forever. It's the same for any other online distribution service I'm familiar with.
UpAndAtThem
Joined: Mar 2009
De-Ting
Joined: Nov 2006
Ranim
Joined: Nov 2005
De-Ting
Joined: Nov 2006
warmaster670
Joined: Jun 2007
tinymhg
Joined: Jun 2011
warmaster670
Joined: Jun 2007
tinymhg
Joined: Jun 2011
cyberjim2000
Joined: Feb 2010
Icepick
Joined: Dec 2002
Paying a online fee, for use of multiplayer on a second hand game, as unfortunate as it is for gamers is a direct result of gaming companies no longer getting the same value out of their products, and people expecting more and more quality stuffed into a game. Multi-million dollar, year+ long development cycles, and than 2 months after release you get an influx of people who have never paid that company a cent utilizing the same game features others paid $60 for.
It might be possible they're using it to help revenue, and I'm all for game companies staying in business (really, reflect on who's closed up shop in the last 19 years, kind of a sad list) And as long as it's kept sensible, I figure when you're buying used, you're purchasing it for what, 25-30 bucks, a $5 tip to the people who built and published the game is not "evil", and considering how this affects only multi-player, quit acting like the games gimped.
That being said, it raises the quality requirement for multiplayer, a company that tries this and delivers a DNF style multi-player will be **** out and passed by
Spray
Joined: Jan 2008
You pointed out a company has to continue to refine the multiplayer experience and take care of bugs. Bugs, in a perfect world, should never make it to me. I understand that you can't catch everything but they are still a defect in the product and should be the responsibility of the company to resolve without money from me.
You also stated that 2 months later a game experiences an influx of people that have never paid developer/publisher a cent and that other gamers paid $60 dollars for. While that is true, this very statement also means that 2 months later a game has to experience an outflow of gamers that no longer playing the game. Therefore, there should be no real change in what the developer/publisher should be experiencing on their side, other than people are still playing their game.
Spray
Joined: Jan 2008
All of that being said, I understand the sentiment of wanting to tip a developer/publisher $5 dollars. The part that starts irritating me is when I feel like I'm being nickel-and-dimed to death with access codes or DLC that truly feels like it should be in the games already.
As far as the consideration that it only affects multiplayer and therefore the game is not gimped, I can agree with that for some games. Yet, for something like Homefront where multiplayer is what much of the marketing was aimed at, I feel that game was gimped.
Sorry for all the spelling/grammatical errors!
danielrbischoff
Joined: Nov 2009
DAMMIT I'M NOT SPAMMING!
drathbone
Joined: May 2011
tinymhg
Joined: Jun 2011
tinymhg
Joined: Jun 2011