Introversion's Subversion Delayed Indefinitely, New Game Announced
Posted on Monday, October 17 @ 12:17:31 PST by Nicholas Tan
The first is that they've submitted their latest game to the Independent Games Festival 2012, and it's "NOT Subversion". The Introversion team had a severe wake-up call when they demonstrated the game at the World of Love conference in London:
The demo went well, but was heavily scripted. Internally we had come to realise that somewhere along the 6 years of part-time development, we had lost our way. We couldn’t even remember what sort of game it was supposed to be anymore. We’d ended up with a game that looked and sounded brilliant, classic Introversion with its blue wireframe and sinister faceless characters. But there was a massive gaping hole where you would normally see a “core game”. We’d tried and tried to fill that hole with ambitious tech and experimental systems, but you couldn’t escape it...This led Chris to scrap that idea completely, purchase a blank notebook, and start furiously scribbling down 10 pages of game design that the entire team see as their new design bible. So what about the 6 years of part-time work on Subversion?
Subversion has not been cancelled, but I would certainly forget about it for now. We will be going back to that project eventually, but the first thing I plan to do is gut the thing from top to bottom of all the tech fluff that we forced in over the years. Without a core game it’s all a worthless distraction, and I will NEVER again spend so long making tech for a game without having a solid core game in place first. Subversion needs a total rethink from top to bottom, and some long standing sacred cows need slaughtering. [Emphasis added]
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