Jaffe: Twisted Metal Delay Is "So F***ing Win/Lose With People"
Posted on Monday, August 8 @ 14:19:52 PST by Nicholas Tan
Many journalists and fans, including us, began musing that this was a deliberately strategic move to push Twisted Metal out of the holiday block, up against heavy-hitters like Call of Duty: Modern Warfare 3, Battlefield 3, and Uncharted 3. This rather reasonable prediction, however, has sent David Jaffe into a grammar-destroying tizzy:
Regarding the peeps thinking we delayed TM to get away from mega games like CALL OF DU, UNCHARTED 3, &BATTLEFIELD 3: amazing how the world has conditioned them2B so cynical. I get it-you don't respond that way unless u've had xperiences that bear out your world view but when u R the guy on the other end of it- as I am now-it's amazing how little trust there is in the world when companies issue a statement. It makes me question my own cynical views of politicians and wonder if I've been too black/white in how I think about this stuff.My wavering respect for him as a writer aside, I think that it's within any developer's right to delay a game to make it better, though I don't believe any company should nail down a release date for a game until it's absolutely certain. It just creates headaches, bad press, and a lot of pressure if the game's just not ready yet. It's just bad business.
People are naturally programmed against "loss aversion"; we would rather have someone say that they're giving us $5 rather than giving us $10 and taking $5 away. While I think the gaming world loves the whole win/fail schtick a bit too much, Jaffe can't take away our right to be disappointed.
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