Jaffe: Twisted Metal Delay Is "So F***ing Win/Lose With People"
Posted on Monday, August 8 @ 14:19:52 PST by Nicholas Tan
Anthony Severino revealed earlier that the modern reincarnation of Twisted Metal has been delayed from its October 4th release date into the vague scope of early 2012.
Many journalists and fans, including us, began musing that this was a deliberately strategic move to push Twisted Metal out of the holiday block, up against heavy-hitters like Call of Duty: Modern Warfare 3, Battlefield 3, and Uncharted 3. This rather reasonable prediction, however, has sent David Jaffe into a grammar-destroying tizzy:
My wavering respect for him as a writer aside, I think that it's within any developer's right to delay a game to make it better, though I don't believe any company should nail down a release date for a game until it's absolutely certain. It just creates headaches, bad press, and a lot of pressure if the game's just not ready yet. It's just bad business.
People are naturally programmed against "loss aversion"; we would rather have someone say that they're giving us $5 rather than giving us $10 and taking $5 away. While I think the gaming world loves the whole win/fail schtick a bit too much, Jaffe can't take away our right to be disappointed.
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