More Reviews
REVIEWS Dragon Ball XENOVERSE Review
Bandai Namco resurrects the DB fighting franchise without the use of a Dragon Ball. Are the new features worth the sacrifice in combat depth?

Kirby and the Rainbow Curse Review
Kirby and the Rainbow Curse is adorably cute but frustrating to play.
More Previews
PREVIEWS Supernova Preview
Namco Bandai's new MOBA aims to establish itself with its sci-fi setting and RTS elements, adding increased layers of depth and customization to the genre.
Release Dates
NEW RELEASES Resident Evil Revelations 2
Release date: Out Now

Dragon Ball XenoVerse
Release date: Out Now

Tokyo Twilight Ghost Hunters
Release date: 03/10/15

BLADESTORM: Nightmare (working title)
Release date: 03/17/15


LATEST FEATURES Shadow of Mordor's Final DLC Features "A Really Epic Battle" Between Sauron and Celebrimbor
We interview Director of Design Michael de Plater on the conclusion of Middle-Earth: Shadow of Mordor.

Top 10 Defective Yet Lucrative Amiibo
Maybe someone would want to play with a Charlie-In-A-Box after all.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
A Means to Disseminate Honest-to-God Leaks
By oblivion437
Posted on 02/02/15
Wikileaks, though technically not a wiki, provides an easy means to disseminate information that some find it desirable to share against the wishes of those who find it desirable to keep secret. Aside from the morality of the leaking itself, such a service provides a look into the activities of...

GAMING NEWS

Just Cause 2 Developer Highlights Xbox One's Cloud As An Advantage

Posted on Tuesday, May 28 @ 10:59:14 Eastern by Jonathan_Leack


The Xbox One's cloud computing feature may have been dismissed by gamers, but there's at least one developer who thinks it's a welcome addition.

Avalanche Studio Chief Technology Officer Linus Blomberg shared with VideoGamer that cloud computing gives Microsoft an advantage going into next-gen. He said:

It's perfect for open-world games like ours as it enables techniques to make the game worlds more alive and social, such as persistence and asynchronous multiplayer features. We are already using server-side computations in our PC hunting game theHunter, so that's nothing new for us as a concept. But Microsoft's solution may allow us to do this more efficiently and to a greater [extent].

Cloud computing will allow for games to perform calculations remotely, increasing the potential of the Xbox One without altering its hardware. Microsoft will install 300,000 virtual servers before the console's launch to support the feature.

The PS4 might not have cloud computing, but it uses several cloud-based features such as back-up saves, and more importantly has a much more capable GPU; assets that are much easier to gauge the benefits of at this point. Microsoft hasn't demonstrated the potential of cloud computing, but you can bet it will as we near the release date of Xbox One. If it wants to be victorious it'll need to confidently show how Kinect and cloud computing are going to compete with the PS4's raw power going into the future.
Tags:   xbox one, microsoft


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution