Killer Instinct Developer Will Send You to Jail if You Rage Quit too Much
Posted on Thursday, January 30 @ 13:00:00 PST by Daniel Bischoff
Posting to Double Helix's forums, Killer Instinct community manager Rich Bantegui explained a new policy that the rebooted fighting franchise will implement on Microsoft's Xbox One in order to best combat players who have taken to leaving matches earlier.
That's right, if you rage quit or disconnect from fights often enough, Double Helix will send you to jail with all the other Killer Instinct quitters. This change has been added to the upcoming patch introducing fighter Spinal to the free-to-play Xbox Live game.
Release is impending, as Bantegui writes on the community forums, but until then wrap your head around this new method of punishment:
This isn't the only fix in Killer Instinct's upcoming patch, so you can check out all the details of Spinal's impending update here. This policy of sending nefarious players to JAIL sounds a lot like Grand Theft Auto V's Cheaters Pools or Rockstar's idea of grouping unsavory characters with each other via matchmaking. Still, I wonder if those rage-quitting so many matches in Killer Instinct is a result of some players buying the entire package and getting too good at the game.
Maybe the rage-quitters don't need to be paired with other rage-quitters, so much as they need to be matched with players of the same skill level. Hopefully, Double Helix and Microsoft will continue to develop Killer Instinct's matchmaking as the game takes greater shape over the coming months. This is the first time a fighter has gotten such a staggered, drawn-out launch and more characters are on the way.
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