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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

GAMING NEWS

Killer Instinct Developer Will Send You to Jail if You Rage Quit too Much

Posted on Thursday, January 30 @ 13:00:00 Eastern by

Posting to Double Helix's forums, Killer Instinct community manager Rich Bantegui explained a new policy that the rebooted fighting franchise will implement on Microsoft's Xbox One in order to best combat players who have taken to leaving matches earlier.

Jail.

That's right, if you rage quit or disconnect from fights often enough, Double Helix will send you to jail with all the other Killer Instinct quitters. This change has been added to the upcoming patch introducing fighter Spinal to the free-to-play Xbox Live game.

Release is impending, as Bantegui writes on the community forums, but until then wrap your head around this new method of punishment:

RAGE QUIT SOLUTION IMPLEMENTED

Introducing a novel solution to rage quitters in Ranked Match: JAIL
-The first time your disconnect percentage goes above 15 percent you go to JAIL
-A 10 match minimum is required
-JAIL lasts for 24 hours. During this time you can only be matched against other JAIL members
-Each time you go to JAIL the amount of time increases by 24 hours (capped at 5 days - 120 hrs)
-While in JAIL your profile icon will be automatically changed to a custom JAIL icon to let you know you are in JAIL
-When your JAIL time is up, you go back into the public again (even if your disconnect percentage is back over 15%) -However, when back in public, if you disconnect and you are still above 15 percentage you go directly back to JAIL
For any match that sends you to JAIL, player will take a loss

This isn't the only fix in Killer Instinct's upcoming patch, so you can check out all the details of Spinal's impending update here. This policy of sending nefarious players to JAIL sounds a lot like Grand Theft Auto V's Cheaters Pools or Rockstar's idea of grouping unsavory characters with each other via matchmaking. Still, I wonder if those rage-quitting so many matches in Killer Instinct is a result of some players buying the entire package and getting too good at the game.

Maybe the rage-quitters don't need to be paired with other rage-quitters, so much as they need to be matched with players of the same skill level. Hopefully, Double Helix and Microsoft will continue to develop Killer Instinct's matchmaking as the game takes greater shape over the coming months. This is the first time a fighter has gotten such a staggered, drawn-out launch and more characters are on the way.
Related Games:   Killer Instinct (Xbox One)
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