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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

GAMING NEWS

Kojima, Platinum Devs Tell the Truth Behind Metal Gear Rising's Rebirth

Posted on Wednesday, December 14 @ 16:27:47 Eastern by

So Metal Gear Solid Rising went dark and then last weekend, during the Video Game Awards, Metal Gear Rising: Revengeance reemerged, complete with a new development team and a tweaked direction. It can be difficult to accept the loss of what we'd previously seen, but when you bury that pill in sweet Platinum Games flavored ice cream, it's hard to notice.

So why don't we go straight to the people in charge and ask them about the true story behind Metal Gear Rising: Revengeance. We might even find out what's with that crazy name.


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Comments
  • Quixos
    Quixos

    Joined: Nov 2005
    Posted: Dec 14th, 2011 at 6:25 pm
    Wow even a Production Video from these guys has needles cut sceens that make it drag on.
    I'm not sure about the whole Metal Gear Rising deal and if its going to be good. But I know I'll buy it for those two little words: METAL GEAR.
    Good to hear that Kojima is making MGS5 though.
  • Enigma_2099
    Enigma_2099

    Joined: Jan 2007
    Posted: Dec 26th, 2011 at 11:13 am
    Really? I swear, if Solid Snake is in this one I'll put my fist through my computer screen.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Dec 14th, 2011 at 6:36 pm
    After seeing this I watched both the old and new trailers.
    Although I'm excited for this game, I feel the first iteration of it showed more drama, more emotion, more heart, whereas this one is pure muscle and over-the-top action. I hope the final product is a nice blend of the two.
  • shandog137
    shandog137

    Joined: Mar 2007
    Posted: Dec 15th, 2011 at 11:00 am
    I don't know if they can accomplish that, which may be why Hideo stopped half way through. If you were to make a sword focused stealth game I think of games like Tenchi, with substituted ninja tools for more high tech Metal Gear esque tools. But to try to do this in the future in which all enemies have long range weapons (guns), becomes kind of silly and has to be sped up to the pace of the likes of Ninja Gaiden but that isn't metal gear. How do you balance pace/stealth/and a focus on close range weaponry?
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Dec 16th, 2011 at 11:54 am
    I, too, don't think you can't balance that out, so this MG will be a bloodfest, but I do hope the story is as deep as the one hinted in the first trailer.

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