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GAMING NEWS

Konami Producer Tak Fujii: "Western Gamers Don't Play Japanese Games Anymore"

Posted on Friday, November 4 @ 13:06:20 Eastern by


A question by Siliconera on the lack of confirmed US Konami titles has promoted Konami producer Yak Fujii, responsible for conversions between Japanese and Western games, to explain America's collective dismissal of Japanese games:

It’s hard. As you know, the industry has changed. It’s a totally different business here compared to five years ago. This is my personal guess, but many Western gamers don’t play Japanese games anymore or maybe they never played Japanese games. They have no interest in Japanese games.

...OK, there is a big FPS franchise in the West, the biggest one from somewhere. It has massive numbers. Maybe half or more than half of those players may have bought hardware just to play that game and no other games. They only have one game and they keep purchasing downloadable maps, additional content, DLC, DLC, DLC. And then a new one comes out and they just buy it. They never play sports games, action games, and have no interest in Japanese games.

Before Microsoft came into the console business, the center of development was Nintendo or Sony. It was very handy for us to discuss hardware and technology with them because everything was in Japanese. Now, reports have to go through the American division and are translated into Japanese for the technical division and then if anything comes back we have to translate that into English for support. It’s hard. Once America started getting into the console business, there is only English support and they are in the Western market. It was handy for them and so the roles changed.

I think Fujii-san has a point in stating that there are some gamers who play only one or two specific franchises each year, so it's difficult to say their true gamers or at least well-rounded gamers, but that doesn't mean Americans hate Japanese games. The point is to make good games, not just games that feel Westernized just to appeal to us. We love Metal Gear Solid, we love Dark Souls., and we love Street Fighter.

RPGs, however, are a different matter. The Japanese, should I say MMORPG, mentality for RPGs, where everything is crammed together, isn't that appealing to Western gamers. We've got World of Warcraft and DotA, and that seems to be enough for us. Turning Final Fantasy and Dragon Quest into MMORPGs is not what we want, though the Eastern market has a love affair with Monster Hunter. Sorry, I just don't get it.

[Source]
[Image Credit: hukunin on DeviantArt]
Tags:   Konami


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Comments
  • Ranim
    Ranim

    Joined: Nov 2005
    Posted: Nov 4th, 2011 at 1:32 pm
    You know what, WoW was great back in the day, but its an obsolete game. DOTA has been the death of RTS gaming, so I hate it completely. MMOs aren't fun to pound through the level for. I cannot stand at all to play an FPS or a WoW clone anymore because of how overwhelmingly predictable and unchanged they are after all these years. Sandbox games are where it is. We need social experiments like Ultima Online again. This is what is wrong with all developers in the industry, the industry is literally formula gaming. Its marketing/corporate masturbation.
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Nov 4th, 2011 at 1:39 pm
    Even worse? You don't import any of the good ones.
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: Nov 4th, 2011 at 1:44 pm
    I read a study once that determined the biggest difference between Western & Asian gamers is that Western gamers want their games to be a highly customizable, personalized, unique experience while Asian gamers prefer to have the same, standardized gaming experience across all players. For example, it stated that Asian gamers viewed the customization & character options in Western RPGs to be "unfair" as some players who were better at those games would have a better gaming experience than others. They preferred the standardized, linear, and less-customizable gameplay of JRPGs because all players would share the same experience.
  • Commiebot
    Commiebot

    Joined: Mar 2007
    Posted: Nov 4th, 2011 at 2:29 pm
    Object example of what you're saying: Demon's/Dark Souls. Compared to virtually any major RPG from Japan, the customization and requirement of skill means that there is no homogenous experience for everyone. The western market has responded favorably to this customization and the freedom of exploration.

    Contrast that to Metroid: Other M, which flopped significantly compared to previous titles, on basis of having a very determined (not to mention bad) storyline that discouraged branching out and defeated exploration by giving everyone everything pretty much up front.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Nov 4th, 2011 at 4:25 pm
    Those are great examples, but it's not just the non-linearity, 'cause if you look at something like Vanquish and compare it to Uncharted, there's no competition. Simply put, Vanquish is too stressful with its arcade style, and the story and script are just plain terrible, but both games are completely linear and built the same way.

    People prefer Uncharted probably because it's more than a video game. It has appeal outside of gameplay, which is something Japan, more often than not, fails to accomplish. Storytelling has become more and more of a big thing. Japan is still basing the majority of its games on sex appeal and over-the-top geeky dialogue or quirks.

    That's what I'm seeing, at least.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Nov 4th, 2011 at 5:00 pm
    Everything you said is true, De-Ting, but let me touch on something for a moment here. There isn't anything wrong with basing their gaming formula on that, I enjoy Japanese games (Some of them) for that very reason, because I've been outspoken against politically correct behavior, and 'sterile' dialogue. Some gamers, like myself, do enjoy the sex appeal part of the Japanese game scene, there isn't anything wrong with it, nor is there anything 'wrong' with the over the top dialogue. I cheer on any game that doesn't care about being politically correct, which most Japanese games don't. Bring on the jiggling cartoon boobs I say! And on that note, I'm a furr-wait what are we talking about again?
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Nov 4th, 2011 at 7:11 pm
    I'm a furry, too. Doesn't necessarily mean it's all Japanese, though, even if a lot of the good ones come from there. >_>

    As for over-the-top, prime examples of what I can't stand are Dragonball and Yu-Gi-Oh and crap like that. Too. Much.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Nov 5th, 2011 at 1:10 am
    I dislike Dragonball, and Yu-gi-Oh too, but then again those are highly "Westernized" too, at least, the versions we see. You'd be amazed what gets dropped when it comes over here. I'm more into Trigun, Gundam, Akira, Ghost in the Shell, and bunches of others, but as far as games go, I'm a big fan of the Super Robot Wars series... seriously, those are some of the best Japanese games, shame they only port the Original Generation stuff with official translations. Now -that- is over the top stuff, with some of the best 'combat' sequences I've seen... if you like insane Mecha action that is just waaaaaaay crazy-insane.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Nov 4th, 2011 at 7:27 pm
    My question to this guy would be: Is your company a Japanese focused company or a game focused company? If they make games that are good (and given marketing support) they will sell anywhere.
    Metal Gear Solid a Konami published game is a great example of that.

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