More Reviews
REVIEWS Devil's Third Review
Creator Tomonobu Itagaki said this game would be “revolutionary.” He was wrong.

Little Battlers eXperience Review
Tiny robots fighting for prizes is better than pocket monsters fighting, right? Right?
More Previews
PREVIEWS Supernova Preview
Primal Game Studios has tuned Supernova since last I saw it, with more commanders, special abilities, and a faster pace.
Release Dates
NEW RELEASES Metal Gear Solid V: The Phantom Pain
Release date: Out Now

Destiny: The Taken King
Release date: 09/15/15

Skylanders SuperChargers
Release date: 09/20/15

LEGO Dimensions
Release date: 09/27/15


LATEST FEATURES MGSV: The Phantom Pain De-Emphasizes Story and It Works
Actually playing Metal Gear Solid V: The Phantom Pain is the best part of the game, which may be a first for the series.

Kojima Responds To Konami By Placing More Than 60 Credit Screens In MGSV: The Phantom Pain
Made by Hideo Kojima. Written by Hideo Kojima. Produced by Hideo Kojima. Created by Hideo Kojima. Directed by Hideo Kojima...

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

GAMING NEWS

L.A. Noire Lead Was "Angry and Abusive"

Posted on Saturday, June 25 @ 15:16:15 PST by

L.A. Noire immediately struck players as a completely new experience. I've heard comments from non-gamers about how much they enjoy the game from Team Bondi and Rockstar Games. Their typical reply is that it's much like an interactive movie. Of course, getting the 1940s crime drama to the state it's in now was not an easy road.

Reports are coming from anonymous developers in Australia about the conditions during development of the game, with particularly pointed comments aimed at management and development leads. With an entire website dedicated to uncredited developers of L.A. Noire already established, claims about working conditions haven't held back any punches. One report states specifically:

I can certainly attest to the appalling working conditions, the angry and abusive boss [Lead Developer of L.A. Noire Brendan McNamara] and the ineffective leads who were completely unwilling to do anything to protect their team members.

Another states:

It's abhorrent that these young kids are being thrown into a 24/7 corpse grinder with perpetual crunch and weekend overtime.

When presented with claims that he "just won't listen to reason" or that he was "making this unreasonable demand", McNamara responded by saying:

I can go to anyone I want. It's my game. I can got to anyone I want in the team and say, "I want it changed."

Game development jobs are notorious for their crunch time near the end of development, but working such hours through a seven-year-development cycle would not be fun.

[Source]
Related Games:   L.A. Noire
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution