More Reviews
REVIEWS Splatoon Review
It's like Double Dare found love with a roll of sushi and made a beautiful, action-packed Wii U game.

Schrödinger’s Cat and the Review
Is this unusual science-themed game full of life or dead on arrival?
More Previews
PREVIEWS Trine 3: The Artifacts of Power Preview
The popular puzzle-platforming series moves from 2D to 3D, but will it be a flawless jump or a headlong dive into a bottomless crevasse?
Release Dates
NEW RELEASES LEGO Jurassic World
Release date: 06/12/15

Deception IV: The Nightmare Princess
Release date: 06/14/15

RIDE
Release date: 06/23/15


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

GAMING NEWS

L.A. Noire Lead Was "Angry and Abusive"

Posted on Saturday, June 25 @ 15:16:15 Eastern by

L.A. Noire immediately struck players as a completely new experience. I've heard comments from non-gamers about how much they enjoy the game from Team Bondi and Rockstar Games. Their typical reply is that it's much like an interactive movie. Of course, getting the 1940s crime drama to the state it's in now was not an easy road.

Reports are coming from anonymous developers in Australia about the conditions during development of the game, with particularly pointed comments aimed at management and development leads. With an entire website dedicated to uncredited developers of L.A. Noire already established, claims about working conditions haven't held back any punches. One report states specifically:

I can certainly attest to the appalling working conditions, the angry and abusive boss [Lead Developer of L.A. Noire Brendan McNamara] and the ineffective leads who were completely unwilling to do anything to protect their team members.

Another states:

It's abhorrent that these young kids are being thrown into a 24/7 corpse grinder with perpetual crunch and weekend overtime.

When presented with claims that he "just won't listen to reason" or that he was "making this unreasonable demand", McNamara responded by saying:

I can go to anyone I want. It's my game. I can got to anyone I want in the team and say, "I want it changed."

Game development jobs are notorious for their crunch time near the end of development, but working such hours through a seven-year-development cycle would not be fun.

[Source]
Related Games:   L.A. Noire
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution