L.A. Noire Lead Was "Angry and Abusive"
Posted on Saturday, June 25 @ 15:16:15 PST by Daniel Bischoff
L.A. Noire immediately struck players as a completely new experience. I've heard comments from non-gamers about how much they enjoy the game from Team Bondi and Rockstar Games. Their typical reply is that it's much like an interactive movie. Of course, getting the 1940s crime drama to the state it's in now was not an easy road.
Reports are coming from anonymous developers in Australia about the conditions during development of the game, with particularly pointed comments aimed at management and development leads. With an entire website dedicated to uncredited developers of L.A. Noire already established, claims about working conditions haven't held back any punches. One report states specifically:
When presented with claims that he "just won't listen to reason" or that he was "making this unreasonable demand", McNamara responded by saying:
Game development jobs are notorious for their crunch time near the end of development, but working such hours through a seven-year-development cycle would not be fun.
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