REVIEWSResident Evil: Revelations Review
While 3DS gamers have been enjoying the franchise's best game in years for some time now, does the experience translate for Resident Evil fans on console?
Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?
PREVIEWSThe Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
LATEST FEATURESBeing A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.
MOST POPULAR FEATURES7 Best Video Game Franchises Of All Time
Gaming is home to some incredible IPs. Here you'll find a slightly objective, yet heavily biased, list of the absolute best of the best.
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.
...
There's less than a week until Rockstar Games and Team Bondi let loose their latest opus, L.A. Noire. Before you can go solving crimes as Cole Phelps in 1940s LA, you've got to decide which platform to buy the game on. We'll give you the inside track: you might want to go with the PS3 version of L.A. Noire. Team Bondi Head Brandon McNamara confirmed with 1UP this week that L.A. Noire was developed on PS3 first and then ported to Xbox 360.
That makes a lot of sense when you consider the fact that L.A. Noire was originally a PlayStation 3 exclusive to be published by Sony Computer Entertainment America:
For this project, we led on PlayStation 3, and in a way I think that's what most people are doing. We found out that people were doing 360 and then trying to get stuff across to PS3 and were struggling with it.
There seems to be less of a struggle to go the other way, I think. You hear things that you have to put a lot of effort into on the PS3 and get it up and running pretty quickly on the 360. Then, like everyone else you have to scramble to get your framerate up.
McNamara used to lead Sony's Soho studio which developed successful PlayStation exclusives like The Getaway. When asked about the reasoning behind an Xbox 360 version of L.A. Noire, McNamara replied:
I think it was an obvious decision. We'd always been - apart from Psygnosis which was for Sony - we always made multiplatform stuff. But essentially, for some 10 years at Sony, we were an internal shop. We knew the PlayStation 2 and PlayStation 3 stuff pretty well, and for us it was a change. But for Rockstar they'd done a lot of that.
Well, with a seven year development cycle, I'd say that you'd probably need to invest in an Xbox 360 version of the game to ensure you break even. Rockstar probably saw that risk-reward equation there too. Are you picking up L.A. Noire next week? If you haven't decided yet, check out the L.A. Noire launch trailer below:
Game updates/patches still work despite the PSN being down. And as long as the ports look/perform the same I don't care what system was the lead. Both consoles have pretty much the same capabilities, it's stupid that some games have such differences in quality depending on which system you're playing on (Orange Box, Bayonetta, others that I can't think of). I'm getting this for PS3.
MrrClean
Joined: Aug 2010
SKX
Joined: Oct 2008
danielrbischoff
Joined: Nov 2009
nihm
Joined: Jan 2011