More Reviews
REVIEWS The Witcher 3: WIld Hunt (PC) Review
The way it's meant to be played.

Stretchmo Review
Pushmo, Crashmo, Stretchmo... what's next, Twistmo? Vanilla Swirlmo? And why am I already excited for it?
More Previews
PREVIEWS Trine 3: The Artifacts of Power Preview
The popular puzzle-platforming series moves from 2D to 3D, but will it be a flawless jump or a headlong dive into a bottomless crevasse?
Release Dates
NEW RELEASES LEGO Jurassic World
Release date: 06/12/15

Deception IV: The Nightmare Princess
Release date: 06/14/15

RIDE
Release date: 06/23/15


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

GAMING NEWS

L.A. Noire Leads on PS3

Posted on Friday, May 13 @ 11:01:22 Eastern by

There's less than a week until Rockstar Games and Team Bondi let loose their latest opus, L.A. Noire. Before you can go solving crimes as Cole Phelps in 1940s LA, you've got to decide which platform to buy the game on. We'll give you the inside track: you might want to go with the PS3 version of L.A. Noire. Team Bondi Head Brandon McNamara confirmed with 1UP this week that L.A. Noire was developed on PS3 first and then ported to Xbox 360.

That makes a lot of sense when you consider the fact that L.A. Noire was originally a PlayStation 3 exclusive to be published by Sony Computer Entertainment America:

For this project, we led on PlayStation 3, and in a way I think that's what most people are doing. We found out that people were doing 360 and then trying to get stuff across to PS3 and were struggling with it.

There seems to be less of a struggle to go the other way, I think. You hear things that you have to put a lot of effort into on the PS3 and get it up and running pretty quickly on the 360. Then, like everyone else you have to scramble to get your framerate up.

McNamara used to lead Sony's Soho studio which developed successful PlayStation exclusives like The Getaway. When asked about the reasoning behind an Xbox 360 version of L.A. Noire, McNamara replied:

I think it was an obvious decision. We'd always been - apart from Psygnosis which was for Sony - we always made multiplatform stuff. But essentially, for some 10 years at Sony, we were an internal shop. We knew the PlayStation 2 and PlayStation 3 stuff pretty well, and for us it was a change. But for Rockstar they'd done a lot of that.

Well, with a seven year development cycle, I'd say that you'd probably need to invest in an Xbox 360 version of the game to ensure you break even. Rockstar probably saw that risk-reward equation there too. Are you picking up L.A. Noire next week? If you haven't decided yet, check out the L.A. Noire launch trailer below:


[Source]
Related Games:   L.A. Noire
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution