GAMING NEWSLayoffs Strike Star Wars: The Old Republic's Development StudioPosted on Friday, May 25 @ 19:18:56 Eastern by Jonathan_Leack
![]() Star Wars: The Old Republic may have been one of the most ambitious MMOs in history, but it might turn out to be one of the biggest financial disasters as well. EA Vice President Greg Zeschuk has posted a news item which reveals a group of lay-offs at the development office of Star Wars: The Old Republic. His post is vague and for the most part plays the PR trumpet, but an insider at Massively.com posted the following, which is far more revealing, on his blog: 40% of a development studio is significant and doesn't just point to the game not bringing enough revenue, but has a tremendous impact on how quickly the team can product future content and fix issues. With content coming more slowly, the subscriber totals may dip even farther. It was evident that SWTOR ran into a wall the moment that EA stopped posting numbers. For the first month following launch you couldn't go to a SWTOR site without seeing the success of having a strong commercial launch with over one-million units in sales blared like it was a parade. However, since the holiday season ended EA and BioWare have been tight-lipped and the last announcement showed a drop-off of several hundred thousand subscribers. Out of the seven people I personally know who purchased SWTOR at launch—including me who purchased the Digital Deluxe Edition—not a single one of us is still playing. Quite frankly, SWTOR is beginning to look a lot like Warhammer Online which was similarly purposeful but suffered a grizzly fate. This trend of unsuccessful MMOs has less to do with game quality and a lot more to do with the MMO subscription model being on the way out. You should expect to see SWTOR go free-to-play in the not too distant future as games like World of Warcraft find crafty ways to bring in revenue without a monthly fee. More from the Game Revolution Network Comments
Post a Comment
LOGIN or REGISTER to post a comment or rate this article.
|
Tom Clancy's Splinter Cell: Blacklist
The \'co-op\' trailer. (2:08) Resident Evil: Revelations
Resident Evil: Revelations launch trailer. (1:06) Shadow Warrior
Shadow Warrior teaser trailer. (1:10) Call of Juarez: Gunslinger
An official launch trailer. (4:08) Batman: Arkham Origins
New Batman: Arkham Origins trailer. (4:52)
|
| More On GameRevolution | |
LinksOcarina
Joined: Nov 2005
But thats me personally.
TurinAlexander
Joined: Sep 2006
drathbone
Joined: May 2011
Ivory_Soul
Joined: Nov 2005
C_nate
Joined: Apr 2009
First, unit sales were 2 mil, not 1 mil. Second, holiday numbers were announced at 1.7 mil subs. Third, the part about no numbers being released since then is just all the way completely wrong. Just earlier this month was an earnings call where they announced sub numbers at 1.3 mil.
Layoffs and a shrinking player base certainly does not project confidence into the long term growth of the game, but to compare it to Warhammer Online (which was almost completely unplayable at launch) is laughable at best.
Warhammer Online is still online by the way. With a whopping two or so whole servers. That should be proof enough that even if swtor numbers continue to slide that it still won't mean they are going to shut it down until they wring every last nickle and dime out of it.
C_nate
Joined: Apr 2009
spartan317
Joined: Dec 2005
C_nate
Joined: Apr 2009
Jonathan_Leack
Joined: Jan 2012
"strong commercial launch with over one-million units in sales"
Where did I say they were only one-million? The first announcement they made wasn't when they had two-million boxes sold but rather when it was around 1.2 million. I worded it as over one-million to capture that growth within one sentence without throwing in a bunch of facts.
The 1.3 million subs is a farce. You'll see that rather soon so I'll let time speak for me.
I followed SWTOR and Warhammer Online like a mad-man and I see an incredible amount of similarity. Both have clunky combat systems, poor performance, and some serious design issues. Both were also very expensive to make and had huge followings prior to release.
Jonathan_Leack
Joined: Jan 2012
SWTOR costed EA hundreds of millions of dollars to develop according to a wide array of sources. I see it struggling to ever make that money back.
I appreciate your comment but please don't label it as lazy just because it comes from a different perspective than you. We are very opinionated at GR and sometimes it might hit you the wrong way, and you can feel free to bring up your viewpoint, but that doesn't make it lazy.
C_nate
Joined: Apr 2009
"However, since the holiday season ended no numbers have been revealed as EA and BioWare have been tight-lipped."
When it just is not true. A couple of seconds on google could have showed you that. So why say it? Are you just trying to make the article sound more provocative? Then I tell you the number and you say it is a farce but whether it is or not was never the point. You said they stopped posting their sub numbers and I showed you that was incorrect. So instead of saying you were wrong you instead attack the number instead which makes no sense...ok?
And there is a long line of MMOs that was supposed to compete with WoW but never came close. How many subs is Rift holding on to these days? Hint: It's less then swtor. WAR was a train wreck on multiple levels and is a poor comparison.
Jonathan_Leack
Joined: Jan 2012
I still think it looks identical to Warhammer Online, but we'll see how SWTOR holds up. I like MMOs so I hope it does well but when a game launches with dozens of modern features missing it's hard to defend it.
C_nate
Joined: Apr 2009
Jonathan_Leack
Joined: Jan 2012
NecroWolf
Joined: Oct 2005
Jonathan_Leack
Joined: Jan 2012
It's going to be a great addition and I'm as excited as you are!
Daddio
Joined: Nov 2008
Icepick
Joined: Dec 2002
I'm no expert, hell, I'm not even halfway informed, but it seems like they're being bottlenecked by EA to follow an ideal of maximizing profits nowadays, and what once was a well established company, is now becoming a generic game factory.
Italion193
Joined: Jun 2011
Jonathan_Leack
Joined: Jan 2012
Ranim
Joined: Nov 2005
Jonathan_Leack
Joined: Jan 2012
Andy578
Joined: May 2011
i've played eve for 9 years now and while i dont play very often now theres ALWAYS something different you could be doing, ofcourse after 9 years no amount of content can keep you from getting bored of the game in general but the very fact they have kept me paying for 9 years says something
C_nate
Joined: Apr 2009
spartan317
Joined: Dec 2005
Jonathan_Leack
Joined: Jan 2012
Andy578
Joined: May 2011