More Reviews
REVIEWS Stretchmo Review
Pushmo, Crashmo, Stretchmo... what's next, Twistmo? Vanilla Swirlmo? And why am I already excited for it?

Destiny: House of Wolves Review
The latest Destiny expansion makes some important changes, but are they enough to bring back former players?
More Previews
PREVIEWS Rodea The Sky Soldier Preview
Yuji Naka's independent game for Wii U and 3DS is like a cross between Sonic and Nights Into Dreams, in the best way possible.
Release Dates
NEW RELEASES Farming Simulator 15
Release date: Out Now

LEGO Jurassic World
Release date: 06/12/15

Deception IV: The Nightmare Princess
Release date: 06/14/15


LATEST FEATURES BAMF BABES #8: Mary Read/James Kidd (Assassin's Creed IV: Black Flag)
"We’re Assassins and we follow a Creed, aye. But it does not command us to act or submit…only to be wise."

A Salute to the Top 10 Soldiers in Gaming
It's Memorial Day weekend, and these ten military characters deserve a big ol' hooah, hooyah, and oorah.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

GAMING NEWS

Levine: Violence "Is A Part Of The Story Teller's Toolkit"

Posted on Wednesday, April 3 @ 13:32:32 Eastern by Alex_Osborn

Violent video games has become a controversial topic over the past several months, and Irrational Games' Ken Levine recently addressed the hot-button issue on NPR's radio program On Point.

According to the mastermind behind the highly acclaimed BioShock Infinite, violence is a fundamental piece in crafting a narrative. "Violence, for better or for worse, is…going back to the dawn of narrative, is a part of the story teller's toolkit," he explained.

Levine then shared a bit about his own childhood, citing how other forms of entertainment have been blamed in the past for violent acts.

I think there’s a couple questions here. I remember when I was a kid; I was not a very popular kid. I was a nerdy, little kid. And I didn’t have friends because I wasn’t very good at socializing, and I found Dungeons & Dragons.

If you remember, back in the 70s there was this big human cry about Dungeons and Dragons; kids were going off and killing themselves and disappearing into caves. And that happened with comic books and that happened with rock and roll music.

My point is, for me personally, games were a way around being ‘that kid.’ I’m not speaking as a scientist here; we can argue the science, but I’m… not the best guy to do that.

With regard to the first-person shooter genre itself, the Irrational boss brought up an interesting point. “I think the other point is they call them first-person shooters; F-P-S. There’s the F-P, the first-person aspect of being, inhabiting a character’s role, and then there’s the S part, which is the shooter part. And I’m not sure that they’re necessarily one in the same.”

Where do you weigh in on the issue of violent media? Share your opinion in the comments below.

[Via]
Related Games:   BioShock Infinite
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution