More Reviews
REVIEWS Resident Evil Revelations 2 -- E Review
In this second chapter we see the "survival" part of "survival horror" come charging into the forefront.

Screamride Review
If you've been wanting a game that makes you scream “WHOO!”, Screamride has just the ticket.
More Previews
PREVIEWS Swords & Soldiers II Preview
Join Redbeard and his fellow Vikings as they set out yet again to restore order to the land!
Release Dates
NEW RELEASES Screamride
Release date: Out Now

Helldivers
Release date: Out Now

BLADESTORM: Nightmare (working title)
Release date: 03/17/15

Stealth Inc 2: A Game of Clones
Release date: 04/01/15


LATEST FEATURES GDC 2015 Content Round-Up
Looking to catch up on all the announcements, previews, and panels at this year's Game Developers Conference? We've got you covered.

PAX East 2015 Panel Guide
The Boston-based convention begins later this week, and along with it a whole bunch of interesting panels to check out.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
A Means to Disseminate Honest-to-God Leaks
By oblivion437
Posted on 02/02/15
Wikileaks, though technically not a wiki, provides an easy means to disseminate information that some find it desirable to share against the wishes of those who find it desirable to keep secret. Aside from the morality of the leaking itself, such a service provides a look into the activities of...

GAMING NEWS

Masahiro Sakurai: Smash Bros. Wii U Will Release After 3DS Because "Debugging Alone Becomes a Huge Project"

Posted on Thursday, August 21 @ 12:00:00 Eastern by


The next Super Smash Bros. game will land on both Nintendo 3DS and Nintendo Wii U and since one of those is a portable gaming machine and one is a console, fans have to wait while each release is staggered.

Still, the disappointment Wii U owners might feel if they don't own a Nintendo 3DS (and would like to buy that version of the game in October) will be palpable over the months of development that follow. Series creator Masahiro Sakurai understands the pain there.

In a Weekly Famitsu column, Sakurai wrote that the bug-fixing and play-testing focus has officially landed on Super Smash Bros. for Nintendo 3DS though a complicated and action-oriented game like Smash makes that process difficult:

Checking is done both domestically and overseas, so for a game like Smash Bros., several hundred people are employed. So, debugging alone become a huge project. So much so that one of the biggest reasons for the separate release dates for the 3DS and Wii U versions was so that we could shift the debugging periods.

In a previous Smash Bros., we founda bug during the debugging process where if fighter A hits item B and fighters C and D are simultaneously affected, the game would freeze. Considering not only the different fighters, but items, stages, color settings, play rules, and game modes, the number of varying combinations are astronomical. In order to properly debug, every patter must be tried, but such a task would be impossible no matter how many decades or centuries you take.

I'd say adding so many years to the development process won't help. Sakurai still seems hopeful that the Wii U version will follow the Nintendo 3DS release of Smash Bros. closely.

"There are many reasons why a game's release date will be delayed, but eight or nine times out of ten, it's usually because a bug couldn't be fixed in time," Sakurai explained. "It's better than releasing a product like that."

[Via Kotaku]
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution