More Reviews
REVIEWS Shin Megami Tensei: Devil Surviv Review
A phone app that summons demons? I can hardly get my Gmail accounts to sync up half the time.

The Weaponographist Review
Sometimes it's a relief to escape the complexity of modern games and fire up a simplistic title that even a zombie could play. Read on to find out if this roguelike is worthwhile.
Release Dates
NEW RELEASES Farming Simulator 15
Release date: Out Now

LEGO Jurassic World
Release date: 06/01/15


LATEST FEATURES 10 Things You Might Not Know About Project CARS
This is the real deal.

Hacking the Future: A Watch Dogs 2 Wish List
This inevitable sequel has a lot of potential.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP UrbanMasque
The Joys of RPing
By UrbanMasque
Posted on 04/24/15
As some of you probably know I work with Corsair to help cover their gaming product launches and create content around their gaming-event based video coverage. Recently, I was asked by Corsair to participate in one of their Throwback Thursday Gaming Videos which basically interviews current...

GAMING NEWS

Masahiro Sakurai: Smash Bros. Wii U Will Release After 3DS Because "Debugging Alone Becomes a Huge Project"

Posted on Thursday, August 21 @ 12:00:00 Eastern by


The next Super Smash Bros. game will land on both Nintendo 3DS and Nintendo Wii U and since one of those is a portable gaming machine and one is a console, fans have to wait while each release is staggered.

Still, the disappointment Wii U owners might feel if they don't own a Nintendo 3DS (and would like to buy that version of the game in October) will be palpable over the months of development that follow. Series creator Masahiro Sakurai understands the pain there.

In a Weekly Famitsu column, Sakurai wrote that the bug-fixing and play-testing focus has officially landed on Super Smash Bros. for Nintendo 3DS though a complicated and action-oriented game like Smash makes that process difficult:

Checking is done both domestically and overseas, so for a game like Smash Bros., several hundred people are employed. So, debugging alone become a huge project. So much so that one of the biggest reasons for the separate release dates for the 3DS and Wii U versions was so that we could shift the debugging periods.

In a previous Smash Bros., we founda bug during the debugging process where if fighter A hits item B and fighters C and D are simultaneously affected, the game would freeze. Considering not only the different fighters, but items, stages, color settings, play rules, and game modes, the number of varying combinations are astronomical. In order to properly debug, every patter must be tried, but such a task would be impossible no matter how many decades or centuries you take.

I'd say adding so many years to the development process won't help. Sakurai still seems hopeful that the Wii U version will follow the Nintendo 3DS release of Smash Bros. closely.

"There are many reasons why a game's release date will be delayed, but eight or nine times out of ten, it's usually because a bug couldn't be fixed in time," Sakurai explained. "It's better than releasing a product like that."

[Via Kotaku]
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution