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GAMING NEWS

Mass Effect 3 Won't Be A "Corridor Shooter"

Posted on Monday, February 6 @ 12:17:03 Eastern by

When complaining about BioWare's Mass Effect series, people tend to aim for the words "corridor shooter", where the player must hook around a doorway or wall during every shootout. As much as "counter shooter" is just a phrase for trolls, it's hard for me to counter that point, particularly with the more action-based Mass Effect 2. In any case, though BioWare believes Mass Effect 3 brings more changes to series than the shooting, it is aware of the criticism as producer Michael Gamble states in an interview with CVG:
We just want to tell the best story within the context of an amazing shooter. I think in ME3 we've actually brought back a lot of the customization elements that were missing in ME2: Weapons, armor, powers, each power now has nine possible ways of evolution. We brought back all that customisation. Like any transition between games, we want to polish everything. I wouldn't say one genre is winning out over another.

...How the player interacts with the gameplay space is one of the most important things, as players spend most of their time doing that. We've added a lot of new melee stuff, and it's all part of making combat seem more dynamic. Enemy behaviour is also different as enemies will now try and flank and come up close. There's definitely been an emphasis on making combat spaces into open battlefields in this game. We're trying to get away from corridor shooters.
I won't lie. I get nervous when developers start using phrases like "gameplay space", "dynamic", and "open battlefields" when describing one of my favorite RPGs. Oh, did I leave out "shooter"? La, la, la, la, la. Can't hear you.

[Source]
Related Games:   Mass Effect 3


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Comments
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Feb 6th, 2012 at 12:21 pm
    I lol'd at the description.
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: Feb 6th, 2012 at 1:35 pm
    Bringing back the weapons and armor?! You do realize that the reason ME2 had such a high percentage of gameplay time devoted to "corridor shooting" was because there wasn't any of that tedious sorting out hundreds of inventory items, right? But then again, most of the rest of the game was resource mining, which is perhaps the only thing worse than sorting through hundreds of inventory items.
  • Diabolus
    Diabolus

    Joined: Nov 2008
    Posted: Feb 6th, 2012 at 3:11 pm
    I believe "corridor shooter" refers to old style FPS games like Doom and Quake. Never really thought of Mass Effect 2 as being in that category.
  • mrallamericanboy
    mrallamericanboy

    Joined: Jun 2006
    Posted: Feb 7th, 2012 at 8:08 am
    just give me the tilde cheat option again so i can bypass the need to mine for resources and embezzle money... i wants me some plot resolution!!!

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