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GAMING NEWS

Mass Effect 3's Ending Sucks, Sign Petition To Change It

Posted on Monday, March 12 @ 13:14:05 Eastern by

I have not been soft-spoken about how I feel about Mass Effect 3's ending. In my review, I criticize the abruptness of the choices you're given for the ending and how it completely ignores all of the Paragon and Renegade choices you've made up to that critical point.

If that wasn't enough, the differences between all three endings is minute, though the consequences of each decision would dramatically change the outcome of the Mass Effect universe. An open-ended philosophical conclusion doesn't fit a series that is entrenched in intense racial conflicts, military warfare, and tangible social issues. In fact, the ending feels more appropriate for Final Fantasy than Mass Effect.

The lack of an epilogue for the characters only exacerbate the problem and don't match the investment players have made in the Mass Effect 3 series over the last five years. It's an odd decision, especially when BioWare's own Dragon Age: Origins has an epilogue that wraps up its story rather well.

In response, a petition entitled "Mass Effect 3 ending DLC!: We want a DLC that changes the last minutes of the game." has appeared on change.org with, at the time of this writing, 2,753 signatures:
We want a Dlc that changes the last minutes of the game.

Mass effect 3 is a great game until the last few minutes , they destroy everything fans have been playing for in the past 5 years.

We want a DLC that offers a wide variety of endings from everyone dies and the cycle continues to lots of little bunnies !
----------------

Sincerely, The Fans of Mass effect

[Your name]
One comment by Tom Maltais, which has received the most likes, details the reasons for the petition best:
All the hours, all the effort in developing the relationships with the characters and in bringing peace to the galaxy and I am essentially left with three hollow options that allow the Reapers to win anyway. Destroying the relays effectively kills most space civilizations in the galaxy. I read the descriptions of the planets when I scanned them - I am well aware that most food and fuel for FTL drives is mined/farmed in places that require the relays to access, so no access means no galactic economy and mass starvation. Add to that the fact that pretty much all the important people from all the major races are stuck orbiting a dead planet like Earth (how long until they start fighting each other for the meager resources of the Sol system? So much for humanity - hope they like Turian food) and you can see that the galaxy is as doomed as if the Reapers had won.

Who cares if the Reapers are destroyed, controlled or merged with (Really? Merged with? WTF??? That's insulting...) at that point. They win. All of my paragon choices and actions through 150 hours of gameplay are useless at that point. I might as well have sat down ontop of one of the bombs I was supposed to disarm on Eden Prime at the beginning of ME:1 and just opened a beer and let the damn thing go off. Because the end result would have been the same.

I've had this account for a few years, I think I created it to buy DLC for an earlier Bioware game. In all that time I have never posted to a forum. I'm not that guy who talks on the internet and vents about everything. But this pissed me off. That ending was a disgrace and the people that wrote it and approved it should be ashamed. Why would I ever play through Mass Effect again? Or try out the multiplayer? When I know how horribly it ends?

Fix it. Now.
Let's forget the fact that the ending should have been better without DLC. While this petition may not change anything that BioWare will do in the future, the precedent has been set in the past with Bethesda, who changed the ending for Fallout 3 by allowing the player to continue past it with the Broken Steel DLC. With EA's emphasis on DLC and multiplayer, the insinuation would be that they were forced to keep the single-player short and that the ending suffered in the process.

Whatever the underlying truth may be, do you think BioWare should fix the ending for Mass Effect 3?
Related Games:   Mass Effect 3


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Comments
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Mar 12th, 2012 at 1:37 pm
    To be honest with you I think the entire game wasn't executed very well. It's more reliant on shooting and gameplay than I've ever seen an "RPG" do in my life. Unfortunately, the shooting and cover gameplay don't feel very modern, and are well behind the likes of Gears of War and Uncharted.

    My biggest gripe with Mass Effect 3 is that it feels like it has retained almost none of the RPG qualities we saw in the first game. Sure, there is lots of dialogue but Call of Duty has a lot as well - does that make it an RPG? The ship upgrades, squad customization, leveling, and more are all way too cut and dry. Worst of all the endings are terrible and offer no sense of closure.

    The game needs a LOT more than just an "ending fix", but I suppose that's a good start.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Mar 12th, 2012 at 1:44 pm
    So you want to choose a dialogue response that is the same regardless of the choice?

    Because other than the major choices in Mass Effect 1, some nonsensical bits, and the paragon/renegade options unlocked, thats what we had. And it was just as annoying.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Mar 13th, 2012 at 1:11 am
    The first game is the weakest in the series. The sacrificing of the more in depth RPG elements for the much tighter gunplay and removal of the GAWDAWFUL planet surface driving suits me just fine. RPGs are my absolute favourite genre but I'm not such a purist i can't acknowledge when a positive trade off has been made
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Mar 13th, 2012 at 1:16 am
    Oh and comparing CoD dialogue to Mass Effect 3 dialogue is quite rediculous
  • cyclekarl
    cyclekarl

    Joined: Mar 2012
    Posted: Mar 19th, 2012 at 5:19 am
    I agree with you,this game has many faults not just the really stupid endings,there's so many things wrong with it I could go on and on,but sadly I think it's the future,because Bioware doesn't give a rats backside about it's fan base as they want a new one namely the COD and Gears of war crowd,that's why they changed the whole make up of the game,I expect to see the next mass effect as an all out FPS with 16 player online death matches,in Biowares eyes the RPG is dead.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Mar 12th, 2012 at 1:37 pm
    I chose the synthesis ending and enjoyed it very much. Id still be down for more endings although im afraid how many people would ***** "You gotta pay money for the best endings" Seems like a double edged sword.

    Whats funny is how Mass Effect 3 felt way more whimsical like a final fantasy game to me. I think it actually made the game better to me.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Mar 12th, 2012 at 1:38 pm
    No, I don't think they should.

    I just beat the game, I just went through those 150 hours and made choices that affected life and the perception of my Shepard in the end. The ending from a philosophical standpoint makes sense, but also a more grounded standpoint upon a second glance.

    Basically, the choice is to end the cycle, or not. Destroying the synthetic life is basically creating a new cycle in reverse; where every 50,000 years organics would destroy synthetics or something like that based on the implications of what was said. Taking control of them would basically be indoctrination in reverse as well; once again changing nothing. You become the reapers then, the destroyers of machines. Both make you no better than the reapers.

    The synthesis ending I guess is the perfect ending then; the merger of the two, the ending that actually breaks the cycle. We saw hints of it in the past three games, and it was full on out just for the fact of EDI as a character, to name an example.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Mar 12th, 2012 at 1:42 pm
    the point being, that I think is upsetting people, is the journey is not closed by the ending. The choices seem like they don't matter because of the destruction that occurs of the relays. But the final bit of the epilogue says otherwise (which I had more of a problem with, but whatever.)

    In the end, the ending is reflective of the journey as a whole. Does it bring closure? No, it could have done that better I feel. An epilogue with characters would be nice to see, (although your final talk with all of the characters reflects this more I felt) but in the end, the choices given are choices made for Shepard, not the player.

    That seems to be the point of contention. Its not that they don't matter, its that they mattered to Shepard at that moment only, and they are not in the control of the players as much as they hoped to be. But in the end, the choices made on the journey do matter; because they would shape the decision you have to make to begin with. So it works both ways.
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Mar 12th, 2012 at 1:48 pm
    There are a LOT more problems with the ending than just DLC can fix. The motivation of the Reapers is bad and doesn't really make a lot of sense, and the whole ending is just a big thing of "the choices you made before don't matter." Oh, and another thing. The endings themselves are literally copies of the original Deus Ex's endings, to the goddamn letter.

    The fact that people are willing to PAY MONEY to get a real ending is just sad on so many levels. The fact that there's a DLC prompt at the end of the game hints that they planned that from the beginning.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Mar 12th, 2012 at 1:51 pm
    I love the fact that people are begging for DLC. Maybe this was BioWare’s diabolical plan from the beginning.
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Mar 12th, 2012 at 2:08 pm
    So crazy it just might work.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Mar 12th, 2012 at 1:53 pm
    As a guy who never played any Mass Effect:
    Let's say you played ME2 a certain way and you got a certain ending, how would you transfer your story and your decisions and the effect they had on the universe to ME3? What I hear is that you can play ME3 with the universe you left in ME2, and could you do this in ME2 after playing ME1?

    Or am I talking nonsense?
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Mar 12th, 2012 at 2:11 pm
    Certain characters can die and won't show up in the subsequent Mass Effect. That's the main part of it. Most of the story still remains intact, with minor details here and there.
  • napsterxxl
    napsterxxl

    Joined: Mar 2006
    Posted: Mar 12th, 2012 at 4:13 pm
    Additionally certain decision like whether or not to keep data on the cure for a disease in ME2 affect the result of certain situations in ME3, Even some decisions from ME1 catch up to you in ME3 like if you managed to keep certain non-party character alive in a quest he'll show up in ME3 and will gain you addition support from his faction. In general I noticed that the more people you have managed to keep alive in the previous games, the more engaging your playthrough of ME3 will. be.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Mar 12th, 2012 at 2:05 pm
    My trouble with the cycle idea is that it assumes organic and synthetic life would always be at odds, though if the dispute between the quarian and geth was amicably resolved, it shows quite the contrary. Also, if we're positing that the synthesis ending is ultimately the perfect ending, it then suggests that the "paragon" and "renegade" ending options are not ideal, though throughout the Mass Effect series, it's usually more effective to choose the paragon and renegade options. If the theme of Mass Effect is to see past the paragon and renegade options, the series needed to reflect that much earlier.

    The fact that these paragon/renegade options only mattered to Shepard within that moment goes counter to the reputation system built into the system. If indeed the paragon and renegade options are only meant to resolve conflicts right on the spot, then why bother having a reputation bar in the first place? There seems to be little purpose for building Paragon points or Renegade points.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Mar 12th, 2012 at 2:15 pm
    There always was little purpose to it honestly.

    The paragon and renegade system was broken from the start of the trilogy. the problem is it's a gameplay mechanic that was designed to reward players who used it with something more akin to what they think the character would do.

    But the real answer in the end is to do both. In my first playthrough of Mass Effect I did a full on Paragon, and it was boring as hell. So I changed it up and in my second playthrough, I did full on Renegade, and it was again, too predictable. So I decided that from now on, I would do what I think is right, what Shepard would do in a given situation. So I did both.

    Both, a balance between Paragon and Renegade, made more sense to me in the end. It broke the cycle of boredom.

    As for the reputation system, i'm not sure why it was there. My guess it was to gague how the galaxy saw you int he end, although that was never explained fully.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Mar 12th, 2012 at 2:29 pm
    I approached the game as mainly a paragon with a side of renegade if I thought it was warranted, so I understand the middle of the road approach. I thought that the paragon/renegade system, however, was more akin to the speech or persuasion skill as in Fallout 3, where the player could use speech to influence the actions of NPCs without combat. In the first two-thirds of Mass Effect 3, I felt that this speech skill could effectively change the outcome of the racial alliances, but there comes a point near the ending where no amount of speech skill significantly impacts anything.

    I also want to add that the "destroy" ending could also be seen as the perfect ending, as Shepard is seen alive at the end if the galactic strength meter is above 5,000. Of course, that's open to interpretation as well.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Mar 12th, 2012 at 2:36 pm
    Of course. But its all speculation because its all thought provoking.
  • C_nate
    C_nate

    Joined: Apr 2009
    Posted: Mar 12th, 2012 at 2:40 pm
    Ok, I can get being upset but starting a petition is kind of silly. In the end it is still just entertainment. If you read a book or saw a movie that you thought was good but had a terrible ending are you going to demand that it is changed to something that sits better with you? No. It is a story and they decided to tell it the way they did. You may not agree with it. You may flat out hate it, but they decided to tell it that way and that is what the story is. People now a days want to change every thing and any thing that upsets them and feel the can if they just ***** and moan loud enough.

    P.S. Get off my lawn!
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Mar 12th, 2012 at 3:27 pm
    That ending was a bit too cliché for my taste
  • Mobius_Sean
    Mobius_Sean

    Joined: Sep 2006
    Posted: Mar 12th, 2012 at 4:07 pm
    What I hate is that we were told a year ago that the point of the game WOULD NOT BE FINDING A MAGICAL ON/OFF SWITCH FOR THE REAPERS. In the Game Informer article that dropped the first details of the game the lead designer was saying this will be a hard fought battle. Worlds will die. The war would not end until gigatons of rounds were expended by warships and soldiers and the last Reaper shot, blasted, and punched off the face of galactic existence. Now cue the first gameplay trailer talking about a "Prothean Device." I was soooooo hoping it was going to be a red herring or a false hope. I was hoping for once, I'd experience a scifi story where the the war wasn't won because of a metaphorical torpedo down the exhaust vent, and instead was resolved through bravery, strategy, competent tactics, and the liberal precision application of firepower.
  • Lenin17301
    Lenin17301

    Joined: Jan 2007
    Posted: Mar 12th, 2012 at 4:45 pm
    Reading all of this makes me happy I never really got into Mass Effect. After all, I got screwed by Dragon Age 2 already.
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Mar 12th, 2012 at 6:23 pm
    This this this this a 1000x this
  • Odbarc
    Odbarc

    Joined: Apr 2007
    Posted: Mar 12th, 2012 at 6:16 pm
    New ending; Turn off console. Doesn't matter any way.
  • Icepick
    Icepick

    Joined: Dec 2002
    Posted: Mar 12th, 2012 at 6:17 pm
    The ending is thought provoking, sure. It got me thinking about the surviving crew

    They were all with me when **** got tits up from the reaper, but ok, maybe they magically teleported back to the normandy somehow.... seeing as joker was in space fighting so rules out a pick up and Cortez had his fabulous ass shot down,lets ignore that either Garrus and Tali die a slow death of starvation or infection, or the humans die of starvation seeing as the two Alien species can't survive off human nourishment, lets ignore any idea of continuity and focus brass tacks on the ending

    None of the god damn choices I made matter, I could have easily gotten the same ending if I did a speed run in every game of the trilogy. What the **** was the point of saving the Rachni Queen, curing the genophage or anything else, it has zero, no effect on the ending. And a holographic kid as god? or something like god? does that mean the **** you seen on earth with the kid dying was a hallucination? coincidence? second coming of jesus?

    Its more than just a lackluster ending, its a sucker punch in the face to be told "your decisions have impact and will matter", causing me to invest time and thought into all this, than to essentially get a middle finger at the end.
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: Mar 12th, 2012 at 7:34 pm
    Before I even started playing ME3, I was already trembling with fear in these post-Dragon Age II days that the story would turn to ****. And while I did let out a groan when the story pulled out some ancient superweapon plans out of its ass, I didn't really feel let down until the end. I had assumed there would have been some confrontation with Harbinger, or that the back story, or the motivations, of the Reapers would have been explored a bit, but then the end came and that god character pretty much dismissed all that with a sentence or two.

    What really got me was that the previous games had played their sci-fi cards pretty well, although not as much in ME2 with the whole melting down people for their life force or whatever, but the third game pretty much foregoes all pretentions of fake science and went right into magic technology. I imagine that one of the reasons there is nothing after decision is that explaining the implications of merging all synthetic and organic life would have been impossible. How exactly do the characters become part synthetic? How would the geth or EDI become part organic?

    Personally I'd say the "best" decision would be the destroy the Reapers ending, but with the whole geth and EDI, as well as the mass relays, getting caught in the destruction, it hardly is a perfect ending. I felt that beyond some eternal struggle between synthetics and organics, that a theme among these games would be fighting against what seems unavoidable fate. The synthesis ending implies surrendering to the idea that synthetics and organics cannot coexist, and forcing some bizarre coexistance on everything in the galaxy seems in the same train of thought as forcing everyone to continue existance as Reapers.

    Still, the game is over, and asking for another ending is too much. Also, I was not a fan of the fact that they copy/pasted the cyborg ninja from the Metal Gear Solid series.
  • Ananymous
    Ananymous

    Joined: Apr 2011
    Posted: Mar 12th, 2012 at 7:54 pm
    Who's writing these stories?!
  • Gamefreak4512
    Gamefreak4512

    Joined: Mar 2012
    Posted: Mar 16th, 2012 at 2:50 pm
    I think EA wrote the story, would explain why the endings were crap
  • J03
    J03

    Joined: Aug 2011
    Posted: Mar 12th, 2012 at 9:55 pm
    I really didn't like either of the endings. However I also didn't like the way they did most things. So many empty corridors and paths yet they make you hold a position until a certain amount of waves are destroyed. Those stupid dream sequences and that long slow walk at the end. The renegade/paragon options always being there no matter which one your going with. a lot of the relationships from the last one are ignored depending on which sex your Shepard is. The readiness rating being stuck at 50% without multiplayer. Overall the ending was just the place where all of my disappointment convened.
    Making a new ending wont make me want to play it again. A good fan made alt. ending on Youtube seems more likely than BioWare admitting their endings were s*** anyway.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Mar 13th, 2012 at 1:07 am
    I liked the endings. I think the fact that the choices were not black and white and that they were bittersweet solutions gave the ending emotional depth. I also don't think automatically choosing a paragon or renegade ending for you based on which one you had more of is a good idea because the choices were multifaceted and required some real thought. And finally what is the third ending? I thought there were only 2 choices, destroy technology or kill yourself and control the reapers (which I did)?
  • J03
    J03

    Joined: Aug 2011
    Posted: Mar 13th, 2012 at 4:48 pm
    The third ending is the synthesis ending were you merge synthetic and organic life. The choice wasn't there on my first playthrough but magically appeared on my second with a lower score. The ending looked exactly the same as the others just with green light and joker hugging edi with glowing skin on the planet.
  • Ashalar
    Ashalar

    Joined: Jan 2008
    Posted: Mar 13th, 2012 at 4:13 am
    While the endings might be interesting on their own, it is not the result that counts, but the journey. If the ending turns to be coming to down to a mere button push after 150+ hours of gameplay regardless of the way how you played, you have every right to feel cheated.
    Whether playing Paragon or Renegade, or any shade of gray in between, if this all boils down to it not having any meaning in the end, you have every right to feel cheated.

    But how to fix this? Remove options when having played as a genocidal racist? Or perhaps we are just thinking too meta. If you have been playing that paragon of virtue, perhaps it is expected of you to carefully consider the ramifications of your choice. After all, even a 100% renegade Shepard was able to go for the paragon option given the situation. All you have to ask yourself is: Who is Shepard? What motivates him? What actions have defined him up until this point? Answer those, and you'll know which ending to pick. It might not have been as glorious as you have wanted it, but it is what Shepard, what you, would do.

    All in all, I'm not happy with the situation as it is either. I expected something more epic, more grand. That said, I could not envision an ending where all Reapers would be removed from the galactic equation. In the end, I guess the writers didn't know it either. Perhaps they painted themself into a corner on this one, it was too big to make a truly worthy epic ending that would satisfy all expectations, and they decided to do what they could.
  • SirTannen
    SirTannen

    Joined: Mar 2012
    Posted: Mar 13th, 2012 at 7:06 am
    Quite frankly, I would of just prefered Shepard to sit next to Anderson and watch as the machine blasted the reapers apart. goes through the relays (without destroying them) and Shepard has an ending depending on his relationships or whom survived, like Tali Relationship, a beach-house on Tali's homeworld, or perhaps just celebration with Garrus and the crew.

    Really there is alot better endings than the annoying child that stalked Shepard throughout the entire game, also ME3 felt alot more like a action than an RPG than the previous games, which kind of disappointed me, but it still was a great game and they shouldn't end the saga yet.

    I kind of agree with the people whom said it was possibly indoctrination, it certainly seemed like a hallucination, the part with the child and saving the universe. Or perhaps Shepard just died at the console and the world ended, or the machine fired off.
  • SirTannen
    SirTannen

    Joined: Mar 2012
    Posted: Mar 13th, 2012 at 7:07 am
    God my comment was horrifically typed out, I shouldn't be doing reviews at 7AM with a fever, time to get some sleep.
  • Armarna
    Armarna

    Joined: Mar 2012
    Posted: Mar 13th, 2012 at 8:29 am
    I've been contemplating the endings quite a lot. If the 'dream' theory is right, it would be a brilliant (yet ballsy) move of BWs. The 'hints' you get near the end make me believe that this theory holds some weight. After Shep gets hit by the beam, you're moving much in the same way as you did in the previous 3 dream sequences. The 3rd dream sequence shows you and the catalyst earth child embracing... the Normandy in a completely different location... the Stargazer Buzz Aldrin stating he'll tell another 'The Shepard' story... the really vague statements from the devs and producers… I HAVE to believe that this was a genius PR move. I hope that every die-hard fan like myself will get the real conclusion, at the same time, in order for the end to not be spoiled or ruined.

    But if they don’t fix it or have a plan, what a tragedy for the whole story. What a letdown to their fans.
  • Armarna
    Armarna

    Joined: Mar 2012
    Posted: Mar 13th, 2012 at 8:31 am
    BTW, I actually completed a review on Amazon venting my frustrations and the things that I did adore. I am actually pretty irritated that I didn't get to see any of my choices at Ground Zero as well... what a bunch of epic cutscenes BW lost out on... the big lizard things you cloned for the Krogan to ride on in ground warfare to the freakin' Drell assassins and Elcor ‘tanks’... ugh... missed opportunities...

  • SKX
    SKX

    Joined: Oct 2008
    Posted: Mar 13th, 2012 at 1:07 pm
    "It's not the destination, but the journey that matters"
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Mar 13th, 2012 at 2:08 pm
    This is very true. Although a first class flight to the south pole is still a trip to the south pole
  • redcadaver
    redcadaver

    Joined: Mar 2012
    Posted: Mar 13th, 2012 at 4:57 pm
    This was an awesome game but in my eyes I feel like I was playing as though my choices didn't matter at all. Here I was saying "OMG I have to play the first and second over just to see how vastly different this game will be" but that eventually faded when I got to the ending. I never was a fan of the jesus-style ending to movies and games so maybe that is my fault and not the devs but it contradicts my choices a lot. What was the point of my choices if the endings had no bearings on it. From the second game I learned to prepare, prepare and prepare and sure enough in ME3 I went side mission crazy. In doing this I felt this game was not as deep as the previous ones. Yay the citadel, and hey back to the citadel, whats up guys want to go to the citadel, oh I just got a letter to meet on the citadel. About the choices, I built an armada of races, mercs, geth and it seems to pretend none of that mattered since I didnt see them do anything(enough to make me feel like my choices mattered).
  • redcadaver
    redcadaver

    Joined: Mar 2012
    Posted: Mar 13th, 2012 at 5:04 pm
    My Shepard was an all around Paragon but still went rebel when he needed to (stupid Cerberus ninja). But these choices seemed to not matter in the grand scheme of things. I could destroy the reapers, but I would also destroy all synthetics, and how can I possibly do that when legion talked about having a soul *tear*. I could control them, but then that would undermine the entire fight thus making my struggle with Cerberus completely pointless. Then their was merge. While these felt like the lesser of three evils I thought about how my new prothean friend talked about how his race ended because he forced them to all be one and the fact that everyone was different was why I could save the galaxy so picking that choice would make me the ultimate idiot.I am freaking Commander Shepard why am I just going along with what this kid/citadel tells me to do. I am sure there is some secret blue choice that I didn't see because all I saw was neutral and red.
  • cyclekarl
    cyclekarl

    Joined: Mar 2012
    Posted: Mar 15th, 2012 at 12:00 pm
    Well I struggled to acquire the collectors edition of this game which in the end wasn't really worth it,especially as it didn't grab me like the either of the other two did,it was quite atmospheric at times especially seeing the big battles,but I am disappointed by the lack of exploration,the lack of planets to go to on the star map as well as places to visit,there's one mission for instance were you are supposed to rescue some mercenaries,but all you do is scan the planet and send down a probe,I wasn't impressed with that at all,but what I really hate is the fact the the dialogue options aren't as good and decisions you make don't make any difference,then there's Multi-player which I hate and shouldn't have been included and that crappy ending,I suppose if you fall into the target audience that Bioware now wants to attract the COD and gears of war fans that only want blasting and killing,then this game is alright,but if if you have invested in the series from the beginning like me it
  • Gamefreak4512
    Gamefreak4512

    Joined: Mar 2012
    Posted: Mar 16th, 2012 at 2:46 pm
    My opinion is that bioware had completely ruined the ending, it looked like it was created lazily and not in the best fashion. The destroy reapers ending had the surprise that Shepard survived somehow and is a good way to open s new ending either by a system update or dlc. However the destruction of the mass relays on all the endings was a completely horrible decision. Gamers that enjoyed the mass effect series due to it's amazing story should have been appalled. We want them to go back to their home planets live life before the reapers came, but with the mass relays destroyed no one can return to their home world if the were at the battle for earth and the normandy ends up crash landed on some tropical world where the crew will likely die in the solar year, why, because theyre not getting off the planet. Even with the endings the game has now, they would be better still if the mass relays remain functional and intact. So yes a new ending would be preferable.
  • Gamefreak4512
    Gamefreak4512

    Joined: Mar 2012
    Posted: Mar 16th, 2012 at 2:47 pm
    My opinion is that bioware had completely ruined the ending, it looked like it was created lazily and not in the best fashion. The destroy reapers ending had the surprise that Shepard survived somehow and is a good way to open s new ending either by a system update or dlc. However the destruction of the mass relays on all the endings was a completely horrible decision. Gamers that enjoyed the mass effect series due to it's amazing story should have been appalled. We want them to go back to their home planets live life before the reapers came, but with the mass relays destroyed no one can return to their home world if the were at the battle for earth and the normandy ends up crash landed on some tropical world where the crew will likely die in the solar year, why, because theyre not getting off the planet. Even with the endings the game has now, they would be better still if the mass relays remain functional and intact. So yes a new ending would be preferable.
  • cyclekarl
    cyclekarl

    Joined: Mar 2012
    Posted: Mar 19th, 2012 at 5:28 am
    Regarding the Normandy crash landing on that planet,how did it get there and more importantly how did Shepards squad mates who were with him in the battle end up on the Normandy without a scratch while he was badly injured and alone,did the Star Ship enterprise beam them to safety and treat their wounds while leaving him behind?
  • Gamefreak4512
    Gamefreak4512

    Joined: Mar 2012
    Posted: Mar 19th, 2012 at 4:27 pm
    exactly dont get me wrong it would a nice place to retire but what doesnt make sense is why they were leaving earth anyway, joker wouldnt leave Shepard behind...
  • shonocuff
    shonocuff

    Joined: Mar 2012
    Posted: Mar 19th, 2012 at 3:58 pm
    Hello iv read most of your comments and have to say tht i only agree with half of u maybe not even tht i enjoyed this game allot thru out the whole series but decided to make a new account pre set by them for mass effect 3 and set it all up. After 150hrs of game play came to the end being good the entire game and it wasn't up Intel this part of the game did i hate it lets see option one destroy all life and the relay jumps destroying all life on other planets to or join the reapers destroying the mass relays again also destroying all other life excepted whats on your planet all ready because they don't get desinigrated but how long tell the food and supplies run out also iv heard of a third option not sure were it is tho and did i mention i lost my gf or wife idk what she was have no clue if tht changes anything also last one my behind one more story all right but just one more at end scene im sighing tht petition maybe there change it or give me more options for free im not paying 60
  • shonocuff
    shonocuff

    Joined: Mar 2012
    Posted: Mar 19th, 2012 at 4:03 pm
    $ for a disappointing game my chooses thru out the game didnt mater for shiz at the end im veary disappointed this game
  • cougar69
    cougar69

    Joined: May 2012
    Posted: May 11th, 2012 at 7:15 pm
    It is like what archengeia said, we need closure. I feel also need closure. Granted, the game isn't bad but the ending was a huge mistake. Yeah, the extended version is going to be a waste of time. Give us the 16 endings.
  • TheRocker
    TheRocker

    Joined: Jun 2012
    Posted: Jun 1st, 2012 at 12:14 pm
    You do realize the whole ending WAS in his mind right, from the moment the red beam hit him in London he was out cold and his mind battled the indoctronation of the reapers on him. All these mistakes u think they made were actually sign sto tell u that u are being indoctrinated . The whole ending you as a gamer where being indoctrinated not just Shepard. If u choose the synthetics option u give into indoc and die but if u choose destruction u surpass the indoctrination and wake up IN LONDON! U say this is just a theory but it is so in your face your a ******* if u can't see it. Type in on google and find out more about it but this does give the game something I've never seen before and I am blown away by the brilliance of bioware ticking all the gamers like this. I think this marks a beginning of evolution in games.

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