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GAMING NEWS

Massive Assassin's Creed III Patch Coming Later This Month

Posted on Tuesday, December 18 @ 12:44:55 Eastern by Alex_Osborn

While there's no denying that Assassin's Creed III offers one of the most compelling gaming experiences of the year, it's also one of the most buggy.

Ubisoft already launched a sizable patch to fix a number of the game's issues following its release, but it looks like there's still plenty of room for improvement, as another huge patch will arrive by year's end.

Check out all of the fixes provided in the "Assassin's Creed III Holiday Patch" below.

Single Player:

Global Fixes 

- Couriers will now appear more often in Boston and New York
- Fixed a bug where consumables would not be restored properly after playing a naval mission
- Fixed a bug where multiple copies of heralds or paper boys could be spawned at the same spot
- Fixed a bug where printer shops icons could appear on the map even if the player is not notorious
- Fixed a bug where the 2nd equipped pistol could disappear after a loading
- Fixed a bug where the player could fall through the map if he went through a city gate on horseback while in conflict
- Fixed a crash when the player uses the rope dart on a horse from above
- Fixed horse glitch
- Fixed inventory messages that kept being displayed after every reload if the player had completed some missions
- Fixed various crashes
- Forced subtitles to be displayed for off-camera voices like some tutorials and end of sequence transitions
- Made sure to stop tavern music when exiting taverns 

SEQUENCE 1
A DEADLY PERFORMANCE: fixed a music glitch by making a cinematic not skippable 

SEQUENCE 4
FEATHERS AND TREES : fixed another case where optional objective "Do not touch the ground or water" could fail for no good reason 

SEQUENCE 6
ON JOHNSON'S TRA IL: fixed a bug where sometimes Adams and Revere could be missing, preventing the player from starting the mission 

SEQUENCE 7
LEXINGTON AND CONCORD: fixed a bug where the player could stay stuck on the road while on horseback at a specific spot on the mission's path 

EPILOGUE 
- Fixed Animus Synching gameplay that could get stuck

Side Quests 
- Boston Brawlers: clearer message after beating all ex-champions, stating that you need to go back to Boston
- Boston Underground: fixed a bug where exploded barrels could come back if you re-entered through the South Commons entrance.
- Boston Underground: fixed a bug where Haytham could never use the North Port entrance 
- Liberation Missions: added unfogging of the map when the player gets near a liberation event, to make sure the icon will be revealed in case the player doesn't complete it and wants to come back later.
- New York Liberation Missions: fixed a few cases where the player could get to the event's icon but nothing would happen. 
- New York Underground, fixed a bug where the player would be teleported at the center of New York if he declined to enter the underground through the South Market entrance. 

Homestead 
- Added map icons on Homestead buildings as you unlock new settlers
- Made sure Achilles cannot be stoking the fireplace after the homestead story arc is completed
- THE PROPER TOOLS: added map icons on all shops in New York when that mission asks the player to go buy the hammer parts for the blacksmith
- Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest would still not be completed if the problem was already encountered prior to the last patch. Buggy savegames are now fixed on load. 

Naval Locations 
- OAK ISLAND: fixed a bug where the mission could not continue if the player reloads after completing some parts of the puzzle 

Frontier 
- Added auto-whistle for a horse when entering Frontier from Boston, New York or Homestead
- Fixed NPC committing suicide when the player approaches

Menus 
- Fixed a bug where it was impossible to hide the on-screen money counter and "hold to skip" message. Money is now linked to the "mini-map" HUD visibility option, and the skip cinematic message to the "controls" option. 
- Fixed a bug where the "Fast Travel Points Unlocked" stat could not reach 100% 
- Fixed a possible crash after all pivots have been synched 
- Fixed bad date formatting in Notification Center 
- Fixed various typos and bad translations 
- Made sure Boston Brawlers and Hunting Society icons are displayed over the fog once the player gets approached to join the club
- Map icon filters: added a bunch of side-quest start icons on the missions layer, added viewpoints to the collectibles layer, and made sure all fast travel destinations are visible on all layers.
- Opening the weapon, naval weapon and assassin recruits menus is now faster

Multiplayer

Modes 
- Team modes balance is no longer affected when extra players join in progress. 

Abilities 
- Players are no longer stuck after they got hit by knives while climbing cranes.
- The Unstoppable Perk now correctly opens recently closed Chase Breakers in the Animus Core map.
- Closure now seals and opens Chase Breakers for the player who used the ability as intended. 

Scoring 
- Abstergo points now update correctly after you finished a game in the progression menu. 

Locking 
- Locked targets don’t become unavailable under certain conditions anymore. 
- Players will now see the notorious lock indicator when their pursuers kill NPCs, regardless of their approach meter.
- In a chase, target players will now be able to lock their pursuer by default prior to any other character. 

Misc 
- It is now possible for players to reopen Chase Breakers right after their team mates went through them in the Animus Core map.
- The time during which you’re vulnerable after a stun from ground to a haystack doesn’t vary from one mode to another anymore.
- Players can no longer get killed by another player from any distance after performing a haystack kill.
- Players no longer get stuck in the position the character adopts on narrow ledges when they kill with the Fast Gun.
- Players will no longer see their pursuers as notorious when their pursuers are killed with the silent bonus or better.
- Characters appearance and Gamertags can no longer be accidentally reverted on Wolfpack podium staging.

Woah, that's a lot of patchwork. We don't know the exact date in which the patch will be available, but seeing as how it's called the "Holiday Patch", some time by the end of December would be a safe bet.

[Source]

Related Games:   Assassin's Creed III


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Comments
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Dec 18th, 2012 at 1:01 pm
    Yeah, and GR gave this how many stars? Sellouts.
  • shandog137
    shandog137

    Joined: Mar 2007
    Posted: Dec 18th, 2012 at 2:36 pm
    Did GR not run into any of these issues in their playthrough? This is round 2 of extensive patching...you guys must have had a hell of a copy...Dan I'm talking to you and Severino...you called it practically perfect...Really?

    Reminds me of Black-ops II - Perfect for many but gawd awful shitty for many PS3 users. How do you rate the game. Do you base it on the excellent reception those who could play it experienced or from the perspective of those shafted? I guess it's a 5 star game if you got the right copy and just a bit of luck
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Dec 18th, 2012 at 5:36 pm
    I only experienced the sort of mild pop-in and frame rate lag the Assassin's Creed series is now famous for.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Dec 18th, 2012 at 5:38 pm
    I have to tell you, I almost feel like we were abused by Ubisoft in this review process. They basically forgot about us until the last second.
  • Keri_Honea
    Keri_Honea

    Joined: Dec 2011
    Posted: Dec 18th, 2012 at 1:05 pm
    I can't believe the first massive patch didn't fix all this. This is why I'm hesitant to pick up this game again. My buggy as **** experience with it last month has made me hesitant to trust these patches.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Dec 18th, 2012 at 1:15 pm
    Ah the joys of day 1 gaming. Sell now, fix later.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Dec 18th, 2012 at 1:40 pm
    It's despicable! These companies wanting to make money and such!

    Sort of kidding. I know how deadlines are, and the devs probably didn't want to release it the way it was, but had no choice. That's one of my biggest issues with yearly releases. See also: PS3 BlOps II release issues.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Dec 18th, 2012 at 2:37 pm
    It also doesn't really help when developers bank on hype knowing people will buy the game anyway, bugs or not.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Dec 18th, 2012 at 2:53 pm
    I hate it, and you're completely right, though I'm guilty of feeding the bug machine like everyone else.
  • cheesegod99
    cheesegod99

    Joined: Jun 2007
    Posted: Dec 18th, 2012 at 2:21 pm
    Haha, you mean I can finally dual wield pistols? I finished this game weeks ago. Too late, Ubi. How about a patch to make the ending coherent?
  • Jessica_Vazquez
    Jessica_Vazquez

    Joined: Sep 2010
    Posted: Dec 18th, 2012 at 2:39 pm
    "Fixed NPC committing suicide when the player approaches"? WTF?
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Dec 18th, 2012 at 2:54 pm
    Connor is one scary mother****er.
  • TurinAlexander
    TurinAlexander

    Joined: Sep 2006
    Posted: Dec 18th, 2012 at 2:57 pm
    I actually ran into a number of those bugs while playing, and not a single one of them comes close to being game breaking. It's annoying as hell to spend 60+ dollars on a game and have a bunch of glitches and bugs in it, but let's look at this in perspective. The game is perfectly playable and enjoyable. This doesn't even approach the issues that some PS3 players have had with BLoPsII.
  • Clannad
    Clannad

    Joined: Aug 2012
    Posted: Dec 19th, 2012 at 12:54 am
    Same here. I did encounter an underground door that wouldn't open after succesfully completing a 'lantern puzzle' but it didn't stop me from finishing (and enjoying) the game.
  • Fieperskaivu
    Fieperskaivu

    Joined: May 2011
    Posted: Dec 18th, 2012 at 6:22 pm
    Played the whole thing (on PC) and didn't notice any issues really. Nvidia just released new drivers too which make Far Cry 3 / AC3 etc substantially better woo!
  • mrallamericanboy
    mrallamericanboy

    Joined: Jun 2006
    Posted: Dec 19th, 2012 at 5:55 am
    i love the game but i have noticed a few bugs, one of my convoys was attacked, i had to turn off the game to take care of my kids and when i came back it was lost and it still shows as attacked and i can't do anything with it.
    i also haven't been able to find the smithing homestead mission which has made item creation pretty thin... i'll probably replay this game in 5 or 6 months once it's been patched out. is there such a thing as disappointed love???
  • spartan317
    spartan317

    Joined: Dec 2005
    Posted: Dec 19th, 2012 at 9:52 am
    Stop complaining guys seriously... They didn't say it was perfect they said it's awesome outweighed its ***** by miles and miles. Which it did. I've encountered all of these issues and not a single one of them ruined my experience. They are fixing the damn things too.
  • spartan317
    spartan317

    Joined: Dec 2005
    Posted: Dec 19th, 2012 at 9:58 am
    Not like Skyrim's game breaker's and Remember Diablo III? what about Blops2? or what about New Vegas?
  • R0ADK1LL
    R0ADK1LL

    Joined: Jul 2009
    Posted: Dec 19th, 2012 at 10:45 am
    I've been running about a year behind on the AC series (I still have to play Brotherhood). Looks like it will be a smooth experience by the time I get around to playing it.

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