More Reviews
REVIEWS Boo Bunny Plague Review
If you think you can enjoy the definition of budget game design, this one might make you laugh.

Minimum Review
With so many shooters crowding the marketplace, it’s refreshing to see Minimum take the low-fi route through Steam Early Access.
More Previews
PREVIEWS Halo: The Master Chief Collectio Preview
Microsoft and 343 Industries want to bring the entire Halo saga to Xbox One and this collection does exactly that with new graphics for Halo 2.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: 09/30/14

Alien: Isolation
Release date: 10/07/14

Borderlands: The Pre-Sequel
Release date: 10/14/14

The Evil Within
Release date: 10/14/14


LATEST FEATURES Sunset Overdrive Co-op Is a Thrill Ride and a Half: TGS Multiplayer Hands-On
I play a co-op round of Sunset Overdrive with seven other people at the Tokyo Game Show.

Ori and the Blind Forest is Enchanting as Hell If Hell Were Magical as Shit [TGS Hands-On]
I want to protect her. It. Him. That. That thing. Ori.
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

GAMING NEWS

Metro: Last Light's Development Team Triumphs Awful Work Conditions [UPDATE: Director Comments]

Posted on Thursday, May 16 @ 10:42:51 Eastern by Jonathan_Leack


Update: 4A Games Creative Director Anrew Prokhorov has posted a comment under GamesIndustry International's article where he thanks Jason Rubin for sharing with the world what the conditions were like during Metro: Last Light's development. It's quite lengthy but you can read it here.

Back aches, annoyingly slow PCs, and heater problems during a frigid winter are just some of the challenges faced by Metro: Last Light's development team.

Working on Metro: Last Light was no easy task, and for much of its development team was a difficult and sometimes painful experience. Jason Rubin, former THQ executive, has delivered a story to GamesIndustry International that brings to light a situation where a team was able to overcome adversity and deliver a game that many would think was high-budget. It wasn't.

His story begins with the following:

Let's be honest: 4A was never playing on a level field. The budget of Last Light is less than some of its competitors spend on cut scenes, a mere 10 percent of the budget of its biggest competitors. Yet it is lauded for its story and atmosphere.  It is built on a completely original and proprietary second-generation engine that competes with sequels that have stopped numbering themselves, with more engineers on their tech than 4A has on the entire project. Yet its tech chops are never in question. 

Rubin describes the office as extremely small, something around the size of an "underutilized gym at EA Los Angeles offices". Progammers and graphics designers could be seen "elbow to elbow at card tables" sitting on "folding wedding chairs". Nonetheless, they were able to put together one of the highest-rated games for the first half of 2013.

Seeing the work environment at 4A truly impacted Rubin; he wanted to bring over real office chairs that don't induce scoliosis. Unfortunately, doing so would require enormous efforts in importing product in addition to larger desks and consequently a bigger office to provide the real estate.

So next time you play Metro: Last Light, remember those Ukranians who put sweat and tears into making the game. The fact that it came out as well as it did is a true testament to what people can do when they have a passion for their work.
Related Games:   Metro: Last Light


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution