More Reviews
REVIEWS FINAL FANTASY XIV: Heavensward Review
Final Fantasy XIV's first expansion has arrived, and it delivers a new adventure with plenty of dragons to battle.

Fallout Shelter Review
Bethesda's strategic vault simulator is fun and nostalgic, but will the publisher get fallout for the micro-transaction advantage?
More Previews
PREVIEWS Etrian Odyssey 2 Untold: The Faf Preview
Etrian Odyssey 2 Untold: The Fafnir Knight has a long name, but don't make fun of it. It can kick your ass.
Release Dates
NEW RELEASES Lost Dimension
Release date: 07/28/15


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP whytenoiz ~~        When I was eleven years old, it was a very good year, and I can remember my daily routine vividly. These were the years before I owned a Sony Playstation, and I used to venture to my friends house - everyday after school - to watch him play through Final...

GAMING NEWS

Microsoft Files Patent For Muscle-Powered Wearable Controller

Posted on Wednesday, September 19 @ 09:31:16 Eastern by Alex_Osborn

Are you growing tired of playing games with a controller? Love Kinect but want something more? 

Yeah, me neither, but it looks like that hasn't stopped Microsoft from pursing new controller tech. Thanks to a patent first spotted by IGN, we have information on some crazy new wearable technology Microsoft is apparently looking into. They're calling it a ‘Wearable Electromyography-Based Controller’ which reads a player's muscle output to control the experience.

Check out the full details below.

A ‘Wearable Electromyography-Based Controller’ includes a plurality of Electromyography (EMG) sensors and provides a wired or wireless human-computer interface (HCl) for interacting with computing systems and attached devices via electrical signals generated by specific movement of the user’s muscles.

Following initial automated self-calibration and positional localization processes, measurement and interpretation of muscle generated electrical signals is accomplished by sampling signals from the EMG sensors of the Wearable Electromyography-Based Controller.

In operation, the Wearable Electromyography-Based Controller is donned by the user and placed into a coarsely approximate position on the surface of the user’s skin. Automated cues or instructions are then provided to the user for fine-tuning placement of the Wearable Electromyography-Based Controller.

Examples of Wearable Electromyography-Based Controllers include articles of manufacture, such as an armband, wristwatch, or article of clothing having a plurality of integrated EMG-based sensor nodes and associated electronics.

If anything, this new technology screams "Xbox Fitness", as controlling something like Halo 6 with my muscles seems kind of ridiculous. There's also the strong possibility that this will never see the light of day, and I'd be totally alright with that. Wearable sensors all over my body? No thank you!

Tags:   Microsoft
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution