More Reviews
REVIEWS FINAL FANTASY XIV: Heavensward Review
Final Fantasy XIV's first expansion has arrived, and it delivers a new adventure with plenty of dragons to battle.

Fallout Shelter Review
Bethesda's strategic vault simulator is fun and nostalgic, but will the publisher get fallout for the micro-transaction advantage?
More Previews
PREVIEWS Etrian Odyssey 2 Untold: The Faf Preview
Etrian Odyssey 2 Untold: The Fafnir Knight has a long name, but don't make fun of it. It can kick your ass.
Release Dates
NEW RELEASES BlazBlue: Chrono Phantasma EXTEND
Release date: Out Now

Lost Dimension
Release date: 07/28/15


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP whytenoiz ~~        When I was eleven years old, it was a very good year, and I can remember my daily routine vividly. These were the years before I owned a Sony Playstation, and I used to venture to my friends house - everyday after school - to watch him play through Final...

GAMING NEWS

Miyamoto Discusses His One "Bad" Game

Posted on Tuesday, June 18 @ 10:11:37 Eastern by Alex_Osborn

Shigeru Miyamoto, the brilliant mind behind many of Nintendo's most beloved franchises, recently shed light on one of his most underwhelming titles, Zelda II: The Adventure of Link.

During a Pikmin 3 demo, Kotaku got the chance to speak with Mr. Miyamoto. During their conversation, the outlet asked the game designer if he feels like he ever made a bad game, to which he replied with a simple "Yeah." 

Naturally, Kotaku followed up by asking him which game that might be. Through a translator, he sort of double-backed on his prior answer, saying: "I wouldn't say that I've ever made a bad game, per se, but a game I think we could have done more with was Zelda II: The Adventure of Link."

So why NES adventure sequel? Miyamoto explained:

When we're designing games, we have our plan for what we're going to design but in our process it evolves and grows from there. In Zelda II: The Adventure of Link, unfortunately all we ended up creating was what we had originally planned on paper.

I think specifically in the case of Zelda II we had a challenge just in terms of what the hardware was capable of doing.

So one thing, of course, is, from a hardware perspective, if we had been able to have the switch between the scenes speed up, if that had been faster, we could have done more with how we used the sidescrolling vs. the overhead [view] and kind of the interchange between the two. But, because of the limitations on how quickly those scenes changed, we weren't able to.

Interesting explanation, and certainly not the response I was expecting. Do you agree with Miyamoto's thoughts on Zelda II? Did you find one of his other games to be more disappointing? Let us know in the comments below.

Tags:   Zelda, Miyamoto, Nintendo
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution