More Reviews
REVIEWS Kinect Sports Rivals Review
It's been far too long since Microsoft's Xbox consoles had a Kinect-only title. Is the wait worth it?

LEGO The Hobbit Review
Lego the Hobbit isn't just your standard Lego game. It's a junior RPG built to charm and ensorcel you, brick by brick.
More Previews
PREVIEWS Hitman GO Preview
Murder at the swipe of a finger.
Release Dates
NEW RELEASES LEGO The Hobbit
Release date: Out Now

Teenage Mutant Ninja Turtles: Out of the Shadows
Release date: Out Now

Trials Fusion
Release date: Out Now

The Amazing Spider-Man 2
Release date: 04/29/14


LATEST FEATURES Ouya's Best Games Coming to the Platform
The Kickstarter console is slowly establishing itself with a couple of creative gems on the way.

Tips for The Elder Scrolls Online: The Vestige's Guide
Just a handful of ways to keep yourself from dying.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP danielrbischoff
Peace in the Era of Call of Duty
By danielrbischoff
Posted on 04/15/14
In a world dominated by violent media, Americans are no more eager to go to war than they were in the 1980s or the 1960s or the 1940s. Hasn't it always been someone else's problem? The overwhelming majority would rather go on thinking it had nothing to do with them and there...

GAMING NEWS

Miyamoto Discusses His One "Bad" Game

Posted on Tuesday, June 18 @ 10:11:37 Eastern by Alex_Osborn

Shigeru Miyamoto, the brilliant mind behind many of Nintendo's most beloved franchises, recently shed light on one of his most underwhelming titles, Zelda II: The Adventure of Link.

During a Pikmin 3 demo, Kotaku got the chance to speak with Mr. Miyamoto. During their conversation, the outlet asked the game designer if he feels like he ever made a bad game, to which he replied with a simple "Yeah." 

Naturally, Kotaku followed up by asking him which game that might be. Through a translator, he sort of double-backed on his prior answer, saying: "I wouldn't say that I've ever made a bad game, per se, but a game I think we could have done more with was Zelda II: The Adventure of Link."

So why NES adventure sequel? Miyamoto explained:

When we're designing games, we have our plan for what we're going to design but in our process it evolves and grows from there. In Zelda II: The Adventure of Link, unfortunately all we ended up creating was what we had originally planned on paper.

I think specifically in the case of Zelda II we had a challenge just in terms of what the hardware was capable of doing.

So one thing, of course, is, from a hardware perspective, if we had been able to have the switch between the scenes speed up, if that had been faster, we could have done more with how we used the sidescrolling vs. the overhead [view] and kind of the interchange between the two. But, because of the limitations on how quickly those scenes changed, we weren't able to.

Interesting explanation, and certainly not the response I was expecting. Do you agree with Miyamoto's thoughts on Zelda II? Did you find one of his other games to be more disappointing? Let us know in the comments below.



More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution