More Reviews
REVIEWS Touhou Genso Rondo: Bullet Balle Review
A shooter fighting game, or a fighting shooter? Or just a one-on-one bullet sponge sim? You tell me.

Valentino Rossi The Game Review
Fans of the legendary racer will be pleased. Everyone else....
More Previews
PREVIEWS PES 2017 Preview
With the exclusive partnership with FC Barcelona and its Camp Nou Stadium, Konami hopes that this trend of licensing is just the beginning for PES.
Release Dates
NEW RELEASES The Legend of Heroes: Trails of Cold Steel II
Release date: 09/06/16

FIFA 17
Release date: 09/29/16


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oneshotstop
Welcome Back to the West
By oneshotstop
Posted on 08/01/16
The only thing that stops the dust is the rain. It’s a sweet reprieve, but there is no middle ground. The land is either as dry as the Betty Ford clinic, or as wet as the ocean floor. Everything can be seen from the ridge overlooking Armadillo as John Marston gently bounces along atop...

GAMING NEWS

Miyamoto Pushes For Third-Party Wii U Support, Says It's Challenging

Posted on Tuesday, November 6 @ 13:55:04 PST by Jonathan_Leack

Miyamoto knows how important developer support is for a console, and has drawn the attention of Nintendo and third-party studios alike.

IGN's interview withShigeru Miyamoto revealed how sincere he is about making the Wii U an attractive platform for developers, and has even met with several himself.
I am trying to meet with the game developers individually for this matter. The real subject is whether I'll be able to - we'll be able to - convince developers inside of the licensing publishers to be excited about the new features of the Wii U, so much so that they'll be enthused towards making brand new entertainment that I couldn't come up with myself.

He then shared why it's been challenging to acquire support.
...because Nintendo has been trying to create very unique hardware, oftentimes it was not considered the first choice for them to work on multi-platform software. So it's the entire company decision-making process that is hindering developer's ability from making unique titles on Wii U hardware.

The first step to making the Wii U a desireable option is ensuring that its online fuctionality doesn't pose a challenge for developers. Things like making patch releases simple and having a stable network infrastructure are extremely important. Unfortunately, the Wii failed in this regard and Nintendo has been quietabout its upcoming Miiverse solution for the Wii U—at least with consumers, anyway.

The second step is to make sure the hardware isn't an obstacle. The PlayStation 3's cell processor added unnecessary challenge to the early years of the PlayStation 3 lifespan. Meanwhile, the Wii has lived in isolation its entire life due to its unique structure that is wildly different from other platforms. Similarly, the Wii U's gamepad can be considered a barrier of entry for developers interested in porting a game over, but the added hardware potential of the Wii U will at least guarantee that its specs won't be a bottleneck... for the time being.

Ubisoft has been a huge supporter of the Wii U and will be bringing Assassin's Creed III, ZombiU (an exclusive), and several other titles to the platform within its initial launch window. Platinum Games has also shown some love by announcingBayonetta 2 and The Wonderful 101, two games that could be smash hit exclusives for the platform. However, more studios will need to be added as time goes on, and the earlier the better. Might I suggest going after Rockstar'sGrand Theft Auto V, as bold as that may be?
Tags:   Wii U, Nintendo
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.




comments powered by Disqus

More On GameRevolution