More Reviews
REVIEWS Screamride Review
If you've been wanting a game that makes you scream “WHOO!”, Screamride has just the ticket.

Over 9000 Zombies! Review
Fourteen years after the release of Resident Evil, the popularity of zombies refuses to die. Will this blast from the past keep the zombie hordes flowing?
More Previews
PREVIEWS Danganronpa Another Episode: Ult Preview
At NIS America's press event, the publisher revealed the third-person action side story to the Danganronpa series.
Release Dates
NEW RELEASES Screamride
Release date: Out Now

Helldivers
Release date: 03/04/15

La Mulana Ex
Release date: 03/04/15

Stealth Inc 2: A Game of Clones
Release date: 04/01/15


LATEST FEATURES The Top 20 Custom Amiibo Ever Customized
Well, that was redundant. But these amiibo are still awesome, and not sold in traditional stores.

Mortal Kombat X Roster (So Far)
And the crawl of character reveals for Mortal Kombat X continues...

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
A Means to Disseminate Honest-to-God Leaks
By oblivion437
Posted on 02/02/15
Wikileaks, though technically not a wiki, provides an easy means to disseminate information that some find it desirable to share against the wishes of those who find it desirable to keep secret. Aside from the morality of the leaking itself, such a service provides a look into the activities of...

GAMING NEWS

Miyamoto: Zelda Wii U Is 'Vast' Rather Than 'Open World'

Posted on Friday, July 4 @ 05:33:49 Eastern by Alex_Osborn


Nintendo's Shigeru Miyamoto would rather not characterize the next The Legend of Zelda for Wii U as "open world," despite the company opting to use such language when describing the game during its E3 Digital Event.

"I prefer not to use the generally used term 'open world' when developing software, but we used this term [at E3] in order to make it easier for consumers to understand," Miyamoto explained during a Q&A with investors. "This term means that there is a large world in which players can do numerous things daily."

The legendary game designer then went on to elaborate, adding:

In the traditional The Legend of Zelda series, the player would play one dungeon at a time. For example, if there are eight dungeons, at the fourth dungeon, some players may think, 'I’m already halfway through the game,' while other players may think, 'I still have half of the game to play.' We are trying to gradually break down such mechanism and develop a game style in which you can enjoy The Legend of Zelda freely in a vast world, whenever you find the time to do so.

The Legend of Zelda for Wii U is set to launch sometime next year. Here's to hoping it doesn't get pushed to 2016.
Related Games:   The Legend of Zelda (Wii U)
Tags:   Zelda, Nintendo, Wii U
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution