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GAMING NEWS

Mobile And Free-To-Play "Have Wiped Out Midcore Market", Says Industry Insider

Posted on Wednesday, November 21 @ 12:50:41 Eastern by


In May of this year, I wrote a feature about how the number of midcore titles are shrinking. One commentor in particular said that I "pretty much made everything up". That person received two downvotes. I want to say "I told you so", but I'll just let Joe Minton, co-founder of Digital Development Management (DDM), confirm my assessment.

As an agency that provides business relations for video games and digital entertainment companies, DDM knows first-hand the broad shifts in development that his clients have been taking over the past few years. Speaking with GamesIndustry, he describes the decline of midcore titles:

What we've been going through in the industry is the midcore projects having gone away a fair amount.

DDM started working in China three and a half years ago to develop relations there because we knew that free-to-play PC games were going to be very important for development studios. Now many of our clients who made midcore console games have transitioned successfully and gotten projects that have kept their companies in business, creating free-to-play client PC games.

The midcore of the console market has been really brutal. Games that three and four years ago maybe cost $6 to $14 million to develop, most of those opportunities have gone away due to a combination of the recession, the transition and the rise of mobile, tablet, and free-to-play. All those together have wiped out midcore market.

This doesn't mean that the next generation consoles will fail or that midcore title won't start to return to the console in the next few years, but developers have shifted to mobile projects simply to stay afloat:

I'm not down on the overall console market. We continue to sign huge projects for clients for next-generation games, and we continue to sign digital products for the Xbox Live Arcade and PSN. There are still opportunities there; it's just that the midcore went away. Most development studios were reliant on the midcore to stay in business.

With the cost of development rising, it's no surprise that midcore titles are drifting by the wayside. Most publishers now want to focus on their AAA titles and spruce them up with "90-day retention plans" with downloadable content. This includes the multiplayer packs for Mass Effect 3, the map packs for Halo 4 and Call of Duty: Black Ops 2, and the multiple DLC packs for Borderlands 2. Either that, or build software for mobile, tablets, and PC free-to-play.

I would argue that this is part of the reason why THQ is suffering at the moment. Much of their catalogue consists of midcore titles and, coupled with the cost of licenses, they're not raking in sales numbers at the moment. Hopefully, the company has enough time to transition to this ever-changing market to continue their underappreciated franchises like Darksiders, Saints Row, and Company of Heroes. And of course, South Park: The Stick of Truth.

Are there any midcore titles you hope don't end up discontinued?

Tags:   THQ, DLC


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Comments
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: Nov 21st, 2012 at 1:22 pm
    Yeah, I think micro transactions could do wonders for games, but I think a number of people dismiss the idea because they are afraid of what it will do to how games are designed.

    For example, consider comics and novels. Comics are just fine and entertaining, but they usually exist simply to keep people reading, and in the end you get a ridiculous roller coaster plot that goes on for years and years until the reader gives up. Novels, on the other hand, tell stories that are usually better put together as a result of being completely thought out and written before being published.

    So, if video games have been historically made as atomic entities like novels, then what will happen to our favorite types of games if they start being designed for micro transactions, always trying to get us to pay a bit more to see what more it can offer us?
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Nov 21st, 2012 at 1:22 pm
    I'd say this is a case of survival of the fittest, wherein the best products succeed, but it's just not possible when giant companies with tons of advertising money can hype a turd of a game enough to turn a profit.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Nov 21st, 2012 at 3:06 pm
    Survival of the popular then.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Nov 21st, 2012 at 3:47 pm
    In that case, are we headed for an ATARI ET type console die-off?
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Nov 21st, 2012 at 4:49 pm
    And if history repeats itself, we can have another golden age of Nintendo
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Nov 21st, 2012 at 1:37 pm
    You can let the darksiders series die.

    Im in a grumpy mood this morning.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Nov 21st, 2012 at 4:49 pm
    Touch yourself, works wonders
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Nov 21st, 2012 at 4:53 pm
    You're going to make an amazing father someday.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Nov 21st, 2012 at 7:03 pm
    Only if the condom breaks
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Nov 21st, 2012 at 5:06 pm
    Completely agree about THQ. Their entire 'core' console/PC business was midcore titles, and now they've had to shelve IPs like Warhammer 40K: Space Marine and Red Faction because they can't see a way to elevate those titles/worlds into the AAA mold.

    Also they have no cash.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Nov 21st, 2012 at 10:31 pm
    To be fair I really liked warhammer space marine. They did all of the cut scenes in the engine live so at 120fps is was very sweet to play.
  • Ranim
    Ranim

    Joined: Nov 2005
    Posted: Nov 21st, 2012 at 5:06 pm
    Marketing budgets are a vast majority of the expenses in game development. The wages are pretty huge too (Average income is around $90,000), If you were to remove the cost of marketing-based production games, the real issue then is wages. Hardware and Software isn't cheap, but it's nothing compared to wages. Success is resources, if you can tap into uninvolved wells like the general public through a marketing machine tells them they should buy it, then you can sustain on an entirely different demographic- unlike the rest of the industry which relies on word of mouth and cyber exposure. Free-to-Play is borderline exploitative, but its also in ambiguous waters compared to the big and wide market versus the niche but common model. Crowd Funding gives me hope though.
  • sli
    sli

    Joined: Mar 2012
    Posted: Nov 21st, 2012 at 7:23 pm
    I like me some Saints Row.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Nov 21st, 2012 at 10:32 pm
    Saints Row the 3rd is a awesome game to get ****ed up and have a blast

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