More Reviews
REVIEWS Life Is Strange: Episode 1 - Chy Review
Oh no, it's a sensitive adventure game featuring a teenage female protagonist. Will everyone freak out?!

Grim Fandango Remastered Review
This little light of mine. I'm gonna let it shine. Let it shine, let it shine, let it shine!
More Previews
PREVIEWS The Legend of Zelda: Majora's Ma Preview
I wish I could claim some mastery over this topsy-turvy classic starring elf boy who saves princess. Predictable, right?
Release Dates
NEW RELEASES RUGBY 15
Release date: 02/01/15

DEAD OR ALIVE 5 Last Round
Release date: 02/17/15

Dragon Ball XENOVERSE
Release date: 02/24/15


LATEST FEATURES Developer Spotlight: Dontnod Entertainment
The developer for Remember Me is quietly becoming a force on the indie scene.

PlayStation Downloads January & February 2015 - Monopoly, January's Free PS+ Games
Have you been playing online with your PlayStation devices? Make sure to get these free games for the month of January in our weekly update feature.
MOST POPULAR FEATURES PlayStation Downloads January & February 2015 - Monopoly, January's Free PS+ Games
Have you been playing online with your PlayStation devices? Make sure to get these free games for the month of January in our weekly update feature.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
Finally Broke My Crowdfunding Rule
By oblivion437
Posted on 01/12/15
I've had a long-standing rule to avoid getting involved in any sort of crowdfunded activities.  I didn't donate to Shadowrun or Wasteland, but I did buy and enjoy both of them (I'm plugging both of those games right now, just so you know they're good).  I haven't...

GAMING NEWS

Molyneux: Godus Is "Invest-to-Play," Not "Free-to-Play"

Posted on Friday, February 14 @ 11:50:54 Eastern by


Peter Molyneux, the lead game designer behind Fable series, believes that his upcoming strategy title Godus shouldn't be called "free-to-play" as for him it's disingenuous, according to an interview with Pocket Gamer:
There cannot be a term that is less true. What we need is a new term. And that term is more like 'invest-to- play'. What really are we doing? We are tempting people to invest some of their money into a game.

[It's like] taking a huge hammer and smashing our customers with it. We're saying: 'Be patient or pay money.' That's not a delightful mechanic. That's not going to get people to invest their money.
Specifically, he has some strong words against Dungeon Keeper, which he created at Bullfrog until EA and Mythic took over the mobile remake:
The free-to-play mechanic was so dominant that it obscured all the fantastic work they did. It was like a horrible odor... I would probably not use the free-to-play model at all.
In terms of the model for Godus, which is meant to be an anti-Dungeon Keeper of sorts, Molyneux says he wants "to tempt people to think about being proud about investing.":
Before we even talk about monetization, we want players to feel like Godus is a hobby, not just a game... You've got to be subtle about it and slowly layer in those mechanics. The point we introduce monetization depends on the player, and the game maker has to get you into the right mindset.
Related Games:   Dungeon Keeper (iOS)
Tags:   Peter Molyneux
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus