More Reviews
REVIEWS Gal Gun Double Peace Review
A game about giving teenage girls orgasms for people who most likely never have given anyone an orgasm.

Mobile Suit Gundam Extreme Vs-Fo Review
When surrounded by multiple threats, this turns the screen into a Dance Dance Revolution song.
Release Dates
NEW RELEASES

LATEST FEATURES 7 Lessons From a Japanese Indie Game Festival
Well I went down yonder to a place called Kyoto
It gets hotter than the Hotto Motto
We rode a few buses and hopped on the train
Felt a lotta joy and a little bitta pain

Comic-Con Smackdown: Resident Evil 7 vs. Paranormal Activity: The Lost Soul
Which game will make you want to play with the lights on?

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

GAMING NEWS

Molyneux: Godus Is "Invest-to-Play," Not "Free-to-Play"

Posted on Friday, February 14 @ 11:50:54 PST by


Peter Molyneux, the lead game designer behind Fable series, believes that his upcoming strategy title Godus shouldn't be called "free-to-play" as for him it's disingenuous, according to an interview with Pocket Gamer:
There cannot be a term that is less true. What we need is a new term. And that term is more like 'invest-to- play'. What really are we doing? We are tempting people to invest some of their money into a game.

[It's like] taking a huge hammer and smashing our customers with it. We're saying: 'Be patient or pay money.' That's not a delightful mechanic. That's not going to get people to invest their money.
Specifically, he has some strong words against Dungeon Keeper, which he created at Bullfrog until EA and Mythic took over the mobile remake:
The free-to-play mechanic was so dominant that it obscured all the fantastic work they did. It was like a horrible odor... I would probably not use the free-to-play model at all.
In terms of the model for Godus, which is meant to be an anti-Dungeon Keeper of sorts, Molyneux says he wants "to tempt people to think about being proud about investing.":
Before we even talk about monetization, we want players to feel like Godus is a hobby, not just a game... You've got to be subtle about it and slowly layer in those mechanics. The point we introduce monetization depends on the player, and the game maker has to get you into the right mindset.
Related Games:   Dungeon Keeper (iOS)
Tags:   Peter Molyneux
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.




comments powered by Disqus

More On GameRevolution