More Reviews
REVIEWS God of War Collection (Vita) Review
God of War brings its PS2 heritage to Vita, and the results are more than a bit baffling.

Dark Souls II: Crown of the Sunk Review
I was confident in my Dark Souls abilities. Then From Software released new Dark Souls II DLC.
More Previews
PREVIEWS Pillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Release Dates
NEW RELEASES CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14

Madden NFL 15
Release date: 08/26/14


LATEST FEATURES Water, Water Everywhere: 15 of the Best Water Worlds in Gaming
Lots of water worlds suck, but not these ones, and they're completely Kevin Costner-free.

An Updating List of PlayStation 4 Updates We Want
Sony and Microsoft have been updating their consoles regularly, but we wanted to share our own ideas for updating the PS4 firmware.
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oneshotstop
Call of Duty will never be the same
By oneshotstop
Posted on 07/28/14
       We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...

GAMING NEWS

Molyneux Talks Fable: The Journey, Kinect Problems, and Horse Abuse

Posted on Tuesday, June 21 @ 09:32:30 Eastern by


In a candid interview with gamingunion.net, Fable developer and icon Peter Molyneux commented on his upcoming Kinect-inspired title Fable: The Journey, first demystifying the assumption from E3 that it's an on-rails adventure:

It's not on-rails!... he press briefing and these demos have to be so tight that we didn't have time to show how you navigate around. We just set the press briefing demo on-rails.

To a certain extent, we need to convince you that Fable: The Journey is a 90+ [review score] game, and if it was on-rails our chances just go through the floor. It's NOT going to be on-rails.

But developing for the Kinect isn't such a breeze:

I'll admit that Kinect has got some problems. As an input device it has some real problems. Without a thumb stick, navigation is a real problem. You haven't got any buttons, so ordering the player to do something can be somewhat of a problem. But what Kinect does have is a great sense of freedom and emotion. So that's what we've tried to do with Fable: The Journey.

Thankfully, the game's got a dog horse as the player's faithful companion:

We want to make you believe your dog horse is alive. You are going to bond with your dog horse. When you first get your dog horse, it doesn't know you and you don't know it, but after a little while you can teach it things. For example, you can teach it whatever voice commands you want. If you want to say [Makes clicking sound] 'Move on', it will learn that word. If you want to teach it 'Move on you old nag bastard', you are completely free and open to do that.

Absolutely. You can use your own vocabulary. I just know somebody is going to... well, god knows what obscenities they're going to shout at that dog horse, but whatever floats your boat, that's fine with me. There's a lot of drama we're going to put into that.

We haven't heard all that before. Isn't that right, dog old nag bastard?

[Source]
Related Games:   Fable: The Journey


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution