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GAMING NEWS

MoMA Acquires 14 Video Games For Upcoming Collection

Posted on Thursday, November 29 @ 08:12:10 Eastern by Keri_Honea


The illustrious Modern Museum of Art (MoMA) announced this morning that they have proudly obtained 14 video games for their upcoming video game art collection, scheduled to go on display in March 2013. Thus far, they have the following treasures for their display:
  • Pac-Man (1980)
  • Tetris (1984)
  • Another World (1991)
  • Myst (1993)
  • SimCity 2000 (1994)
  • vib-ribbon (1999)
  • The Sims (2000)
  • Katamari Damacy (2004)
  • EVE Online (2003)
  • Dwarf Fortress (2006)
  • Portal (2007)
  • flOw (2006)
  • Passage (2008)
  • Canabalt (2009)
Their goal is to acquire 40 specific games for the collection, and amongst their wishes include Spacewar! (1962), Pong (1972), Space Invaders (1978), Zork (1979), Donkey Kong (1981), Marble Madness (1984), Super Mario Bros. (1985), The Legend of Zelda (1986), and Minecraft (2011).

"Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe," Paola Antonelli, Senior Curator in the Department of Architecture and Design of MoMA said on the MoMA website. "The games are selected as outstand examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity."

"As with all other design objects in MoMA’s collection, from posters to chairs to cars to fonts, curators seek a combination of historical and cultural relevance, aesthetic expression, functional and structural soundness, innovative approaches to technology and behavior, and a successful synthesis of materials and techniques in achieving the goal set by the initial program," she continued. "This is as true for a stool or a helicopter as it is for an interface or a video game, in which the programming language takes the place of the wood or plastics, and the quality of the interaction translates in the digital world what the synthesis of form and function represent in the physical one."

I don't think I could have explained why video games are art any better.

MoMA has been well known for its crazy, "Is that really art?" collections, so it will be interesting to say the least to see how this collection is received by the non-gaming masses.

What games would you like to see in this collection?



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Comments
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Nov 29th, 2012 at 8:24 am
    Shove THAT in your pipe and eat it, Ebert!
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Nov 29th, 2012 at 9:20 am
    I'm even beginning to question Ebert's movie reviews as of late. I think he finally reached that point where he fancies himself a demi-god.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Nov 29th, 2012 at 9:26 am
    Oh I can't fault the man for THAT though, lest I become a hypocrite.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Nov 29th, 2012 at 12:33 pm
    A couple of those games seem out of place for a museum like Dwarf Fortress and Canabalt. Nice to see they picked up vib-ribbon. That is a classic that nearly no one has heard about.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Nov 29th, 2012 at 4:55 pm
    I remember seeing a review on ZDTV back in the day for Vib-RIbbon Bunny and wanting to play it soooooo badly. Never did.
  • slothrock
    slothrock

    Joined: Oct 2012
    Posted: Nov 29th, 2012 at 12:59 pm
    Is it weird that I new portal was gonna be on this list?
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Nov 30th, 2012 at 3:25 am
    Art is anything people are stupid enough to spend millions of dollars for.
  • HYPNEROTOMACHUS
    HYPNEROTOMACHUS

    Joined: Nov 2012
    Posted: Nov 30th, 2012 at 6:43 am
    It's mervelous: the MOMA is great! From the Biennale Venice 2011: videogames & art! It's the NEOLUDICA's age!
  • HYPNEROTOMACHUS
    HYPNEROTOMACHUS

    Joined: Nov 2012
    Posted: Dec 2nd, 2012 at 3:22 am
    HYPNEROTOMACHUS
    After NEOLUDICA ART IS A GAME at Biennale Venice 2011 it was recognized that the world is a video game, a total bet on our future, in which video game as a medium, knowingly sprung from its own fiction, may finally get out of the mirror, like Alice, in order to express its thought on a society that has never been so stratified and complex. The two realities
  • HYPNEROTOMACHUS
    HYPNEROTOMACHUS

    Joined: Nov 2012
    Posted: Dec 2nd, 2012 at 3:24 am
    The two realities

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