REVIEWSResident Evil: Revelations Review
While 3DS gamers have been enjoying the franchise's best game in years for some time now, does the experience translate for Resident Evil fans on console?
Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?
PREVIEWSThe Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
LATEST FEATURESBeing A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.
...
HomeNews Monday Night Combat Gets Feathery Funland Update
GAMING NEWS
Monday Night Combat Gets Feathery Funland Update
Posted on Sunday, April 24 @ 12:33:27 Eastern by Daniel Bischoff
You should know that I really, really like Monday Night Combat. So much fun! Uber Entertainment does a great job of keeping the community alive with on-the-fly balancing and updates too. Updates like this latest map for the Crossfire game mode.
The Uncle Tully's Funland Crossfire map looks like the most detailed and appealing map yet. The original maps included with the game were well balanced, if a little bland. Here's a list of fixes in this latest title update:
New Crossfire Map: Uncle Tully's Funland
New bot spawn buttons for Uncle Tully's Funland
Chickey Cantor now spawns in Uncle Tully's Funland
New reserved slots for server admins
New Action Menu. The Action Menu is an in-game menu for accessing buttons to easily mute player or vote to kick them.
New animation for all Pros when they use jump pads
Added in a new random lines from Mickey Cantor during the course of the match
Reserved slots for players, settable by the server admin. Players are specified by SteamID in the HostileAccess.ini file; in a similar manner to how players are listed for banning. Adding an entry to the “VIPIDs” array (for example “VIPIDs=0×0110000104524662″) will cause that player to be a VIP on the server. When a VIP attempts to join a full server, the server will kick the most recently joined nonVIP player to make room for the joining VIP. If a server is full of VIPs, then any incoming VIPs will be rejected as normal. VIPs must still know the server password (if any) to gain entrance. Also, if a VIP is banned, the ban will take priority over VIP status. ALSO, the cooldown period which a player who has been votekicked must wait before rejoining a server has been made configurable. The default value of VoteKickCooldown=10 (minutes) can be modified in the HostileAcess.ini. Note that a player who has been votekicked off of a server must wait VoteKickCooldown*NumberOfVotekicks minutes before being allowed to rejoin, thus further discouraging repeat offenders.
Added back the number of juice uses in the end game summary
Adjusted the way we calculate All Star rating
Adjusted the key bindings screen to accommodate the new action menu
Changed the hit sound for the cardboard tube on the Carboard Tube Samurai skin for the Assassin
Reduced the ban time from a vote kick
Increased height of glass barriers in Grenade III Arena
Fixed issue where level 3 Assault charge did not deal enough grapple damage to Bots
Fixed Sniper's juice armor obscuring scope visibility
Fixed high frame rates causing reduced initial movement speed
Fixed normal maps textures on Assassin's sword and dagger
Fixed Assassin's being visible at distances they shouldn't be in maps with fog
Players can no longer be killed after the round has ended