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FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

GAMING NEWS

Monday Night Combat Gets Feathery Funland Update

Posted on Sunday, April 24 @ 12:33:27 Eastern by

You should know that I really, really like Monday Night Combat. So much fun! Uber Entertainment does a great job of keeping the community alive with on-the-fly balancing and updates too. Updates like this latest map for the Crossfire game mode.

The Uncle Tully's Funland Crossfire map looks like the most detailed and appealing map yet. The original maps included with the game were well balanced, if a little bland. Here's a list of fixes in this latest title update:
  • New Crossfire Map: Uncle Tully's Funland
  • New bot spawn buttons for Uncle Tully's Funland
  • Chickey Cantor now spawns in Uncle Tully's Funland
  • New reserved slots for server admins
  • New Action Menu. The Action Menu is an in-game menu for accessing buttons to easily mute player or vote to kick them.
  • New animation for all Pros when they use jump pads
  • Added in a new random lines from Mickey Cantor during the course of the match
  • Reserved slots for players, settable by the server admin. Players are specified by SteamID in the HostileAccess.ini file; in a similar manner to how players are listed for banning. Adding an entry to the “VIPIDs” array (for example “VIPIDs=0×0110000104524662″) will cause that player to be a VIP on the server. When a VIP attempts to join a full server, the server will kick the most recently joined nonVIP player to make room for the joining VIP. If a server is full of VIPs, then any incoming VIPs will be rejected as normal. VIPs must still know the server password (if any) to gain entrance. Also, if a VIP is banned, the ban will take priority over VIP status. ALSO, the cooldown period which a player who has been votekicked must wait before rejoining a server has been made configurable. The default value of VoteKickCooldown=10 (minutes) can be modified in the HostileAcess.ini. Note that a player who has been votekicked off of a server must wait VoteKickCooldown*NumberOfVotekicks minutes before being allowed to rejoin, thus further discouraging repeat offenders.
  • Added back the number of juice uses in the end game summary
  • Adjusted the way we calculate All Star rating
  • Adjusted the key bindings screen to accommodate the new action menu
  • Changed the hit sound for the cardboard tube on the Carboard Tube Samurai skin for the Assassin
  • Reduced the ban time from a vote kick
  • Increased height of glass barriers in Grenade III Arena
  • Fixed issue where level 3 Assault charge did not deal enough grapple damage to Bots
  • Fixed Sniper's juice armor obscuring scope visibility
  • Fixed high frame rates causing reduced initial movement speed
  • Fixed normal maps textures on Assassin's sword and dagger
  • Fixed Assassin's being visible at distances they shouldn't be in maps with fog
  • Players can no longer be killed after the round has ended
[Source]
Related Games:   Monday Night Combat
Tags:   xbla, steam


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