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GAMING NEWS

Naughty Dog Talks The Last of Us Multiplayer, Won't Compromise Single-Player

Posted on Tuesday, December 11 @ 08:52:54 Eastern by Alex_Osborn


Yesterday, Naughty Dog revealed the box art as well as the pre-order bonuses for their upcoming game The Last of Us; however, the bulk of the chatter didn't surround the game's art or the pre-order incentives, but rather the inclusion of multiplayer, which has many gamers worried.

Naughty Dog's community strategist Arne Meyer took to the comments section of the PlayStation Blog to quell gamer's fears, saying:

We don’t approach MP in any of our games as tacked on. And we also always have separate teams working on the different components so that we can maintain full focus on making SP and MP up to our standards.

We have faith that our MP will stand on it’s own. If we felt like it would be tacked on, we wouldn’t have added it. We want all our game experiences to be of the highest quality and that’s what we work extremely hard to deliver.

Meyer went on to emphasize the fact that they have two separate teams, one focused on SP and the other on MP. In this way, resources allocated to the single-player side of things has in no way been compromised for the development of the multiplayer portion.

MP has never taken away resources from the SP game in any of our games, always separate teams, separate resources. The folks working on the single player campaign always have the resources and support to complete that portion of the game to the vision they planned for.

The SP portion of the game hasn’t been skimped out on in any way.

So, all of you who were worried, do these comments from Meyer put your mind at ease? Let us know in the comments below.

[Via]

Related Games:   The Last of Us
Tags:   Naughty Dog, ps3


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Comments
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Dec 11th, 2012 at 9:10 am
    If they said it, it must be true! Do they really expect us to believe that The Uncharted 2 Multiplayer wasn't "tacked on" to make it more appealing and to get more DLC purchases? It's fine if they did, I won't complain about Uncharted 2's single player campaign, but either Multiplayer was an afterthought or they grouped their employees by talent and put all the good ones on the single player side and left the rest for Multiplayer.
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Dec 11th, 2012 at 9:31 am
    Or perhaps they hired multiplayer designers and brought them on? I wouldn't assume that they split the staff. It sounds more like they hired additional talent specifically for the multiplayer. Sure the Uncharted multiplayer isn't as popular as something like Halo or Call of Duty, but there's an audience for it.

    Let's also not dismiss the fact that The Last of Us may feature some new type of multiplayer. When we think of MP, we think of deathmatch or CTF, but what if it's some sort of new experience catered specifically around that post-apocalyptic game world?
  • Ananymous
    Ananymous

    Joined: Apr 2011
    Posted: Dec 11th, 2012 at 11:30 am
    Like... Post Apocolyptic Deathmatch!
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Dec 11th, 2012 at 11:45 am
    I guess with a studio that has some dough, it's very likely they brought on extra people.

    And do you think they would actually make a multiplayer experience different than the norm? That's risky, and ND is already taking a chance on Last of Us being a huge seller with a game focused more on adventure and survival than action. Plus, as awesome as Naughty Dog's games have been lately, they're not exactly what I would call innovative. They tend to take an established genre/style and raise the bar. I think The Last of Us is also going to determine the direction they go in when making the next Uncharted game.
  • cheesegod99
    cheesegod99

    Joined: Jun 2007
    Posted: Dec 12th, 2012 at 5:41 am
    What's the point? Do people really need another third person shooter multiplayer? Unless it's a coop mode where you sneak around to avoid the other team, I can only see this being generic and uninteresting. As for the argument that "no resources are diverted" - are you nuts? You really think the developers are going to throw twice as much money at a game for the same expected return? Remove multiplayer, and suddenly there is more cash for people to design more levels, bug test, etc.

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