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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

GAMING NEWS

New Inside Assassin's Creed III Sheds Light On Game World

Posted on Wednesday, September 19 @ 17:12:40 Eastern by

When I first start playing an Assassin's Creed game, I'm not particularly inclined to understand the small intricacies littering city streets or guard AI. I do something nefarious, guards chase me. There's not a lot to it.

It seems like Assassin's Creed III tries to change that malaise and boredom by forcing players to react to the world, while the world is reacting to the player. Running away from a pack of guards in the wild? Better beware the thick packs of snow that can inhibit your momentum.

Trying to sneak up on a guard in the heart of Boston's port? Better take advantage of the new stalking zones. Are two guards approaching armed to the teeth? Fuck it, just hack them both with your tomahawk or hidden blade. Some things never change.
Related Games:   Assassin's Creed III


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Comments
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Sep 19th, 2012 at 6:49 pm
    What a weird face. I tried to change the image the video shows before playing, but... I guess... the video system is scared stiff too.

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