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GAMING NEWS

New Splinter Cell Being Developed at Ubi Toronto

Posted on Friday, March 9 @ 12:40:09 Eastern by Sebastian_Moss

During a GDC Game Dev Rant Panel, Jade Raymond, Ubisoft Toronto General Manager, dropped word that the studio's first game will be a new Splinter Cell.

She didn't announce any platforms or give any details other than that it would include "interrogation based gameplay". Up until now, rumors have pointed towards a sequel to Splinter Cell Conviction.

Earlier, Jade said:

We are about to announce our first big triple-A being developed by the studio. I’ve got to say I think it’s going better than I could’ve imagined. I’m really amazed at the team we’ve put together and what we’ve been able to accomplish and I think Ubisoft is pretty excited too. Soon we’ll find out what everyone else thinks!

We’re not actually working on a big new IP yet within the studio. It’s one of the mandates and we’re definitely starting up some things in that direction, but we’re not working on a big new IP yet. Right now we’re 100% focused on Splinter Cell.

Developed by Ubisoft Montreal, the first Conviction released on Xbox 360, PC, Windows Phone 7, iOS, Mac OS X, Android and Bada, but never came to the PS3.
Related Games:   Splinter Cell Conviction
Tags:   GDC


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Comments
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Mar 9th, 2012 at 2:49 pm
    I feel worried when I read something was released for Bada and not for PS3.
  • WILLS_COOL_MODE
    WILLS_COOL_MODE

    Joined: Oct 2010
    Posted: Mar 9th, 2012 at 4:00 pm
    Conviction is one of those games where you're sort of having a fun time playing it and then you finish it, but then every time you look back on it you think "god, that game was awful".
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Mar 9th, 2012 at 4:13 pm
    It's like you took the words right out of my brain.
  • johni
    johni

    Joined: May 2012
    Posted: May 12th, 2012 at 5:36 am
    Journey organizations became more popular with the development of commercial aircraft, starting in the Twenties. Initially, travel organizations mostly crafted to middle and higher category customers, but the post-war growth in mass market package vacations led to travel organizations on the main roads of most English areas, serving a working class customers, looking for a convenient way to book offshore seaside vacations.

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