More Reviews
REVIEWS Resident Evil: Revelations Review
While 3DS gamers have been enjoying the franchise's best game in years for some time now, does the experience translate for Resident Evil fans on console?

Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Being A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.

Everything I Learned About Call of Duty: Ghosts Last Week
I wasn't allowed to talk about the new Infinity Ward game last week when I met with Activision, and I don't have much to say now that Xbox One spilled the beans.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Bras
On the future of some gamers
By Bras
Posted on 05/22/13
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.   Months ago,...

GAMING NEWS

Nintendo Attracts Developers With Free Wii U Game Updates And Other Perks

Posted on Saturday, November 17 @ 22:33:19 Eastern by Jonathan_Leack

Nintendo has been taking notes, and good ones at that.

Frozenbyte's Marketing Manager, Mikael Haveri, shared during an interview with IGN that he's been extremely happy with how Nintendo is supporting developers on the Wii U. While freedom to set prices and track sales easily were cited as reasons for his satisfaction, it was the cost of updates that made the biggest impression.

Simply put they've told us that there are no basic payments for each patch (which were pretty high on most platforms) and that we can update our game almost as much as we want. For indie developers this is huge.

In contrast, developers have to pay around $40,000 to release a patch on the PlayStation 3 or Xbox 360. The result of this costly but welcoming choice for Nintendo is that indie developers will be attracted to the Wii U. Ultimately, it's the game library of a console that counts, and games like Flower, Torchlight II, and Braid have had major impacts despite their small size.
Tags:   Wii U, Nintendo


More from the Game Revolution Network




Comments
  • napsterxxl
    napsterxxl

    Joined: Mar 2006
    Posted: Nov 18th, 2012 at 4:51 am
    I honestly never understood why the hell M$ and Sony charge so much to fix up their games...after all its in their best damn interest for the games on their systems to run as smoothly and rage-free as possible... its like having a publicly available soda machine in your backyard and charging the repairman for coming to fix it up...
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 18th, 2012 at 9:34 pm
    Amen, thumbs up.
  • uptown710
    uptown710

    Joined: Jun 2011
    Posted: Nov 18th, 2012 at 7:00 am
    I believe it's more of a "maintenance fee" than anything. Take bandwidth, and storage into mind. MS and Sony are using their servers for the data. I'm sure if the devs hosted the data, it would be a significant cost for them.

    This doesn't bode well for Nintendo... They're taking a loss on the Wii U, and now they are losing money on this... Hmm
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Nov 18th, 2012 at 8:18 am
    You also have to think about it this way: For a game developer that wants to update their console game with a minor bug fix, they still have to sit through certification processes and pay for the fees to upload the new data, which is not cheap. Updates for console games have been painfully slow because of this and it is also why some games never get fixed. Look at Payday the Heist for example. The PC version has one free DLC, lots of bug fixes, and new updates that stomped out lots of the bugs and exploits. The PS3 version has none of that and Overkill Software is waiting for a good time to roll out all the patches as one for the PS3 so that they don't have to keep paying multiple updates. This is partly why many people say PC > Consoles.


    With Nintendo telling developers that they won't charge them to upload content or patches, Wii U games can have more fleshed out content and have quicker fixes rather than see a game get tarnished by an exploit that will never be fixed.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Nov 18th, 2012 at 10:50 am
    This is fantastic. It's why some games just die to the wind cuz dev's can't afford/choose not to update. Dungeon Defenders comes to mind on this. The PC version is lightyears ahead of the xbla version.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Nov 18th, 2012 at 12:23 pm
    Isn't that kind of dangerous for Nintendo? There has to be some kind of cost associated with software patches and updates. Or Sony and MS are bigger assclowns than I thought.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Nov 18th, 2012 at 1:20 pm
    I'm sure this'll turn a profit in the long run.

    Look at it this way, Monday Night Combat debuted on XBLA for $15. If 5 people bought it, that's $75 right? But over the months, the game started having tons of issues, but the patches never came due to the price & the whole certification process. Once the PC version came out, there was no hope for the XBLA version, because the updates were very quick. So maybe you only have a Xbox, and you're looking for a nice XBLA and you see MNC, but everyone tells you that it's broken and doesn't have any of the DLC the PC version has, are you still gonna buy it?

    So yeah, patches are free, but you'll also be selling a more stable product, which is ultimately more enticing than an ok game that needs some patchwork. I'm not good at explaining things, so yeah...lol
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Nov 18th, 2012 at 2:01 pm
    There are server and bandwidth costs when it comes to those downloadable patches, so it's not like Sony and MS put in the charges for no reason. I think Nintendo is gambling that the long term benefits will outweigh the costs. And anyway, they're pretty flush with money after the massive sales of the Wii and DS, so it's probably not as big a gamble as it looks.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.
More On GameRevolution