GAMING NEWSNintendo Details USB Storage For Wii U, Virtual Console LimitationsPosted on Wednesday, November 14 @ 17:24:53 Eastern by Alex_Osborn
![]() Right out of the gate, the Wii U's initial firmware will allow you to use a USB storage option that is up to 2 TB in size. You will be able to store data and run games off of the device, which should certainly come as a major relief. The device will need to be formatted for the Wii U, which means you won't be able to use it to store data from other devices. As of right now, the console will only support one hard drive at a time, but the plan is to add support for two in the future. On a slightly more disappointing note, backwards compatibility leaves a bit to be desired. All original Wii games, Virtual Console and Wii Ware titles can't be played on the GamePad screen. There are however, plans to bring Wii U-specific Virtual Console support that will include GamePad functionality sometime in the future.
Iwata addressed the issue by saying, "We understand that there are people who were looking forward to playing Wii games, Virtual Console games, and so forth on the GamePad, but unfortunately we cannot accommodate those users' expectations." More from the Game Revolution Network Comments
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wildmario
Joined: Jan 2007
Sides, let's hope that the older games are upscaled on the Wii U.
reiandcoke
Joined: Jul 2011
LawnGnome
Joined: Apr 2007
uptown710
Joined: Jun 2011
8 gig users start off with 7.2 gigs formatted. Throw in the wii u OS and you have 3 gigs left.
But wait! There's more!
Nintendo doesn't recommend high cap flash devices(even though it supports them), because they may effect game performance.
And to top it off, portable HDDs need a separate cable to power them. Quite the family friendly console.
reiandcoke
Joined: Jul 2011
-lack of shoulder triggers is senseless gameplay limiting omission
-controller is too big (I'm a 5'11" 170 lb, 27 year old bro) for their target audience if I find it uncomortably large
-online infrastructure will not be as good as the competition (no excuse with a decade of Xbox live to copy)
I actually agree that a small touchpad on a controller is a killer idea for things like selecting items and typing messages. But this.... Is overkill.
uptown710
Joined: Jun 2011
8 gig users start off with 7.2 gigs formatted. Throw in the wii u OS and you have 3 gigs left.
But wait! There's more!
Nintendo doesn't recommend high cap flash devices(even though it supports them), because they may effect game performance.
And to top it off, portable HDDs need a separate cable to power them. Quite the family friendly console.
ShadeTail
Joined: Nov 2006
And it certainly would have been nice to be able to use the Gamepad for everything, but it's not too surprising that Wii downloads won't support it. They weren't coded to support it, after all.
sandineyes
Joined: May 2008
OdiousLupous
Joined: Jul 2011
sandineyes
Joined: May 2008
Klandathu
Joined: Apr 2008
The Wii U is too little, too late at this point. It would have been formidable competition for Sony and Microsoft six, maybe even five years ago when people were still getting excited about the Wii, but it really just seems like Nintendo is trying to play catch-up. It's only now able to rival what Sony and MS have been doing for the better part of a decade. Hell, some of it's launch titles have been out nearly a year already on the other systems. The Wii U is what the Wii should have been to begin with. People worrying about being able to play old games on new hardware should tell you that the thing is already in trouble.
drathbone
Joined: May 2011
Sorry Nintendo, you missed the boat on this one.
reiandcoke
Joined: Jul 2011
wildmario
Joined: Jan 2007
ShadeTail
Joined: Nov 2006
Anyway, this kind of doom-talk always turns out to be a joke:
i189.photobucket.com/albums/z38/mario9090777/nintendo_cycle.png
whytenoiz
Joined: Feb 2011